
Robo-robin
They may look like sweet little songbirds, but these mechanical murder machines are set to explode when their HP gets low.
Their main aim in exterminating adventurers is to take their armour and other items as parts for producing more of their kind.
The essentials
Family: machine — weapons dealing ×1.1: claws
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 75 | 0 | 100 | 210 | 113 | 580 | 98 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast ×1.5; fire, ice ×0.75
- Effects (success rate): 50%: confusion, Blunt, Sap, Decelerate, Divine Intervention; immune: Dazzle, sleep, Whack, Drain Magic, Fizzle, stun, poison, paralysis, Charm
- Actions: Attack 73%, “is blown away in a blast of barbaric violence!” 27%. Conditions (otherwise it picks another slot): “is blown away in a blast of barbaric violence!”: only below half its HP. Only once per turn for its whole group: “is blown away in a blast of barbaric violence!”
Items
Habitat (in-game monster list)
Iluugazar Plains · Mt Ulbaruun
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Iluugazar Plains | 14% (19% of battles) | 24% (29% of battles) |
| Mt Ulbaruun | 10% (16% of battles) | 10% (16% of battles) |
Grottoes (treasure maps)
- Fire, rank 3: 20% of visible monsters, 28% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 21.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Iron ore : 2 ; Handrills : 5.
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DQ9 Encyclopedia
Iron ore
Handrills