DQ9 Encyclopedia

Rockbomb

Rochexplosif · no. 116 in the monster list
Everything is read from the game's code, unless stated otherwise

Don't dismiss these beaming boulders due to their funny faces — they can take out entire teams with Kamikazee.

Grabbers of the Greatest Grin gong at the Monscars, their moods are measured by minute shifts in the slope of their smile.

The essentials

  • Earliest in the story: Iluugazar Plains — day: joins 6.1% of battles; night: no
  • Gives: 700 EXP, 95 G, Rockbomb shard (1/8), Hephaestus' flame (1/128)
  • Weak to: wind, light ×1.25
  • Has no effect on it: poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
100510015676700950 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind, light ×1.25; earth ×0.75
  • Effects (success rate): 75%: Dazzle, Blunt, Sap, Decelerate; 50%: sleep, Whack, confusion, Fizzle; 25%: stun, Charm; immune: poison, paralysis
  • Actions: “grins maliciously.” 38%, Kamikazee 27%, “cackles insanely and launches an attack!” 19%, Attack 17%. Conditions (otherwise it picks another slot): Kamikazee: only below a third of its HP. Only once per turn for its whole group: Kamikazee, “cackles insanely and launches an attack!”

Items

Habitat (in-game monster list)

Iluugazar Plains · Mt Ulbaruun · Mt Ulzuun · Western Coffinwell · Djust Desert · Hermany

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 3.5 units, then chases it, but ignores it if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Iluugazar Plainsjoins 6.1% of battles
Mt Ulbaruun15% (26% of battles)15% (26% of battles)
Mt Ulzuun, on grass or in the forestjoins 5.8% of battlesjoins 5.8% of battles
Mt Ulzuun, on rocky ground29% (39% of battles)29% (39% of battles)
Western Coffinwell (islet) – to the south-east of the region, by ship or Starflight Expressjoins 17% of battlesjoins 9.5% of battles
Djust Desert (Starflight Express stop) – to the west of the region, Starflight Express only24% (39% of battles)24% (39% of battles)
Hermany (Starflight Express stop) – to the north-east of the region, Starflight Express only23% (37% of battles)25% (40% of battles)

Grottoes (treasure maps)

  • Fire, rank 1: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 116.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Rockbomb shard : 1 ; Hephaestus' flame : 5.

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