
Sacksquatch
Smack them with spells before they jump at the chance to blind you by blowing sand in your eyes.
Sacks that were stacked at a factory, then left all alone. They split a bit, then split for real to live life as free and easy fiends.
The essentials
- Earliest in the story: Angel Falls, on grass — day: 29% (34% of battles); night: 14% (18% of battles)
- Gives: 5 EXP, 8 G, Antidotal herb (1/32), Boxer shorts (1/64)
- Weak to: fire, ice, wind, lightning / blast, darkness, light ×1.25
- It runs away: 33% of its actions: hit fast.
- Has no effect on it: drain magic, fizzle
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 15 | 0 | 13 | 8 | 8 | 5 | 8 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, ice, wind, lightning / blast, darkness, light ×1.25
- Effects (success rate): immune: Drain Magic, Fizzle
- Actions: Attack 50%, Flee 33%, “spews forth a cloud of sand.” 17%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); “spews forth a cloud of sand.”: if a character isn't Dazzled. Only once per turn for its whole group: “spews forth a cloud of sand.”
Items
Habitat (in-game monster list)
Angel Falls
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Angel Falls, on grass | 29% (34% of battles) | 14% (18% of battles) |
| Angel Falls, in the forest | joins 4.2% of battles | joins 4.2% of battles |
Under the hood
Internal numbers (game records, one per variant): 63.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Antidotal herb : 3 ; Boxer shorts : 4.
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Antidotal herb
Boxer shorts