DQ9 Encyclopedia

Sacksquatch

Sacasable · no. 4 in the monster list
Everything is read from the game's code, unless stated otherwise

Smack them with spells before they jump at the chance to blind you by blowing sand in your eyes.

Sacks that were stacked at a factory, then left all alone. They split a bit, then split for real to live life as free and easy fiends.

The essentials

  • Earliest in the story: Angel Falls, on grass — day: 29% (34% of battles); night: 14% (18% of battles)
  • Gives: 5 EXP, 8 G, Antidotal herb (1/32), Boxer shorts (1/64)
  • Weak to: fire, ice, wind, lightning / blast, darkness, light ×1.25
  • It runs away: 33% of its actions: hit fast.
  • Has no effect on it: drain magic, fizzle

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1501388580 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, ice, wind, lightning / blast, darkness, light ×1.25
  • Effects (success rate): immune: Drain Magic, Fizzle
  • Actions: Attack 50%, Flee 33%, “spews forth a cloud of sand.” 17%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); “spews forth a cloud of sand.”: if a character isn't Dazzled. Only once per turn for its whole group: “spews forth a cloud of sand.”

Items

Habitat (in-game monster list)

Angel Falls

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Angel Falls, on grass29% (34% of battles)14% (18% of battles)
Angel Falls, in the forestjoins 4.2% of battlesjoins 4.2% of battles
Under the hood

Internal numbers (game records, one per variant): 63.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Antidotal herb : 3 ; Boxer shorts : 4.

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