DQ9 Encyclopedia

Scarlet fever

Scarlatin · no. 242 in the monster list
Everything is read from the game's code, unless stated otherwise

Rivers run dry, animals die, and the grass and trees are burnt to cinders when the scarlet fever walks the land.

These hellfire-exhaling horrors are born when souls that cannot rest are engulfed in evil auras. None can rest while they live.

The essentials

  • Earliest in the story: Fire, rank 10: 24% of visible monsters, 28% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Gives: 5,600 EXP, 115 G, Lava lump (1/16), Fire blade (1/128)
  • Weak to: ice, light ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, charm

Family: elemental

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
Battle: Brigadoom, post-game, quest 131 “Making Room in Brigadoom”987282462761565,6001154 %
Battle: Brigadoom, post-game, quest 135 “To Brigadoom!”1,187282662961565,6001154 %
Other variant743284294783195,6001154 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

Battle: Brigadoom, post-game, quest 131 “Making Room in Brigadoom”

  • Elements (damage taken): ice, light ×1.5; fire ×0.5
  • Effects (success rate): 25%: Blunt, Sap, Decelerate, Divine Intervention; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Charm
  • Actions: Attack 83%, “spews forth blazing fire!” 11%, Burning Breath 6.6%. Only once per turn for its whole group: “spews forth blazing fire!”, Burning Breath

Battle: Brigadoom, post-game, quest 131 “Making Room in Brigadoom” (2)

  • Elements (damage taken): ice, light ×1.5; fire ×0.5
  • Effects (success rate): 25%: Blunt, Sap, Decelerate, Divine Intervention; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Charm
  • Actions: 2 actions per turn — Attack 79%, “spews forth blazing fire!” 15%, Burning Breath 6.6%. Only once per turn for its whole group: “spews forth blazing fire!”, Burning Breath

Battle: Brigadoom, post-game, quest 135 “To Brigadoom!”

  • Elements (damage taken): ice, light ×1.5; fire ×0.5
  • Effects (success rate): 25%: Blunt, Sap, Decelerate, Divine Intervention; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Charm
  • Actions: 2 actions per turn — Attack 75%, “spews forth blazing fire!” 19%, Burning Breath 6.6%. Only once per turn for its whole group: “spews forth blazing fire!”, Burning Breath

Items

Story and quests

  • Brigadoom, post-game, quest 131 “Making Room in Brigadoom”: Scarlet fever (once) (3 battles)
  • Brigadoom, post-game, quest 135 “To Brigadoom!”: Scarlet fever (once)

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Fire, rank 10: 24% of visible monsters, 28% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Fire, rank 11: 19% of visible monsters, 22% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Fire, rank 12: joins 3.8% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 284, 287, 288, 289, 324.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lava lump : 2 ; Fire blade : 5.

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