
Scarlet fever
Rivers run dry, animals die, and the grass and trees are burnt to cinders when the scarlet fever walks the land.
These hellfire-exhaling horrors are born when souls that cannot rest are engulfed in evil auras. None can rest while they live.
The essentials
- Earliest in the story: Fire, rank 10: 24% of visible monsters, 28% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Gives: 5,600 EXP, 115 G, Lava lump (1/16), Fire blade (1/128)
- Weak to: ice, light ×1.5
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, charm
Family: elemental
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| Battle: Brigadoom, post-game, quest 131 “Making Room in Brigadoom” | 987 | 28 | 246 | 276 | 156 | 5,600 | 115 | 4 % |
| Battle: Brigadoom, post-game, quest 135 “To Brigadoom!” | 1,187 | 28 | 266 | 296 | 156 | 5,600 | 115 | 4 % |
| Other variant | 743 | 28 | 429 | 478 | 319 | 5,600 | 115 | 4 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
Battle: Brigadoom, post-game, quest 131 “Making Room in Brigadoom”
- Elements (damage taken): ice, light ×1.5; fire ×0.5
- Effects (success rate): 25%: Blunt, Sap, Decelerate, Divine Intervention; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Charm
- Actions: Attack 83%, “spews forth blazing fire!” 11%, Burning Breath 6.6%. Only once per turn for its whole group: “spews forth blazing fire!”, Burning Breath
Battle: Brigadoom, post-game, quest 131 “Making Room in Brigadoom” (2)
- Elements (damage taken): ice, light ×1.5; fire ×0.5
- Effects (success rate): 25%: Blunt, Sap, Decelerate, Divine Intervention; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Charm
- Actions: 2 actions per turn — Attack 79%, “spews forth blazing fire!” 15%, Burning Breath 6.6%. Only once per turn for its whole group: “spews forth blazing fire!”, Burning Breath
Battle: Brigadoom, post-game, quest 135 “To Brigadoom!”
- Elements (damage taken): ice, light ×1.5; fire ×0.5
- Effects (success rate): 25%: Blunt, Sap, Decelerate, Divine Intervention; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Charm
- Actions: 2 actions per turn — Attack 75%, “spews forth blazing fire!” 19%, Burning Breath 6.6%. Only once per turn for its whole group: “spews forth blazing fire!”, Burning Breath
Items
Story and quests
- Brigadoom, post-game, quest 131 “Making Room in Brigadoom”: Scarlet fever (once) (3 battles)
- Brigadoom, post-game, quest 135 “To Brigadoom!”: Scarlet fever (once)
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Fire, rank 10: 24% of visible monsters, 28% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Fire, rank 11: 19% of visible monsters, 22% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
- Fire, rank 12: joins 3.8% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood
Internal numbers (game records, one per variant): 284, 287, 288, 289, 324.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lava lump : 2 ; Fire blade : 5.
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DQ9 Encyclopedia
Lava lump
Fire blade