
Scourgette
These veteran vegetables are very versatile, and can batter with Boom, and resurrect perished pals with Zing.
The white design on their bellies is the mark of a misspent youth. It seemed like a good idea once, but now they're not so sure.
The essentials
- Earliest in the story: Hermany, on grass — day: joins 7.4% of battles; night: joins 8.9% of battles
- Gives: 500 EXP, 130 G, Rockbomb shard (1/32), Long spear (1/128)
- Weak to: fire, light ×1.5
Family: plant — weapons dealing ×1.1: axes
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 96 | 20 | 90 | 98 | 81 | 500 | 130 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, light ×1.5; darkness ×0.75
- Effects (success rate): 75%: Dazzle, sleep, stun, poison, Sap, Decelerate; 50%: Whack, confusion, Fizzle, paralysis, Divine Intervention; 35%: Charm
- Actions: Attack 38%, Zing 27%, Bang 19%, “is assessing the situation.” 11%, Bang 6.6%. Conditions (otherwise it picks another slot): Zing: if an ally is dead (fewer than 5 monsters); Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Bang: not if a third or more of the party has Bounce; Bang: not if a third or more of the party has Bounce. Only once per turn for its whole group: Zing, Bang, “is assessing the situation.”, Bang
Items
Habitat (in-game monster list)
Hermany · Pluvi Isle · Snowberian Coast · Eastern Wormwood · Western Wormwood · Newid Isle · Lonely Coast
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Hermany, on grass | joins 7.4% of battles | joins 8.9% of battles |
| Hermany, in the forest | 100% (100% of battles) | 100% (100% of battles) |
| Hermany, on the coast | joins 11% of battles | joins 11% of battles |
| Pluvi Isle | joins 9.8% of battles | |
| Snowberian Coast | 13% (18% of battles) | 13% (18% of battles) |
| Eastern Wormwood, in the forest or on the coast | joins 3.6% of battles | joins 3.6% of battles |
| Western Wormwood, on the dead-tree plain or in the forest | joins 4.2% of battles | |
| Western Wormwood, on rocky ground | joins 5.8% of battles | joins 5.8% of battles |
| Western Wormwood (islet) – to the north of the region, by ship or Starflight Express | joins 5.7% of battles | joins 5.7% of battles |
| Newid Isle (Starflight Express stop) – to the east of the region, Starflight Express only | 17% (33% of battles) | 17% (33% of battles) |
| Lonely Coast (Starflight Express stop) – to the east of the region, Starflight Express only | 24% (39% of battles) | 24% (39% of battles) |
Grottoes (treasure maps)
- Caves, rank 2: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 59.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Rockbomb shard : 3 ; Long spear : 5.
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DQ9 Encyclopedia
Rockbomb shard
Long spear