
Sculptrice
Snowy statues that can disconcert with Dazzleflash and cast the catastrophic Crackle to encase the very soul in ice.
Built when billions of bits of blizzard blow together and bond over their ambition to bash travellers' brains in.
The essentials
- Earliest in the story: Cringle Coast, on snow or in the forest — day: joins 10% of battles; night: joins 7.6% of battles
- Gives: 920 EXP, 178 G, Galvanised geta (1/64), Saint's ashes (1/128)
- Weak to: light ×2
- Has no effect on it: dazzle, sleep, poison, paralysis
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 145 | 36 | 145 | 144 | 89 | 920 | 178 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×2; wind ×1.25; earth ×0.75
- Effects (success rate): 75%: Fizzle, Decelerate, Divine Intervention; 50%: Whack, Blunt; 25%: confusion, stun; 15%: Charm; immune: Dazzle, sleep, poison, paralysis
- Actions: Attack 33%, Crackle 27%, Buff 27%, Dazzleflash 6.2%, Crackle 5.9%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Buff: if an ally's defence can still go up; Dazzleflash: if a character isn't Dazzled. Only once per turn for its whole group: Crackle, Buff, Dazzleflash, Crackle
Items
Habitat (in-game monster list)
Cringle Coast · The Old School · Ondor Cliffs
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Cringle Coast, on snow or in the forest | joins 10% of battles | joins 7.6% of battles |
| The Old School – Interior - B1 Library | joins 7.4% of battles | joins 7.4% of battles |
| The Old School – Interior - B2 | 33% (40% of battles) | 33% (40% of battles) |
| Ondor Cliffs | 18% (21% of battles) | 18% (22% of battles) |
Grottoes (treasure maps)
- Ice, rank 2: 20% of visible monsters, 26% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 202.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Galvanised geta : 4 ; Saint's ashes : 5.
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DQ9 Encyclopedia
Galvanised geta
Saint's ashes