DQ9 Encyclopedia

Sculptrice

Glargouille · no. 136 in the monster list
Everything is read from the game's code, unless stated otherwise

Snowy statues that can disconcert with Dazzleflash and cast the catastrophic Crackle to encase the very soul in ice.

Built when billions of bits of blizzard blow together and bond over their ambition to bash travellers' brains in.

The essentials

  • Earliest in the story: Cringle Coast, on snow or in the forest — day: joins 10% of battles; night: joins 7.6% of battles
  • Gives: 920 EXP, 178 G, Galvanised geta (1/64), Saint's ashes (1/128)
  • Weak to: light ×2
  • Has no effect on it: dazzle, sleep, poison, paralysis

Family: demon — weapons dealing ×1.1: wands

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
14536145144899201780 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×2; wind ×1.25; earth ×0.75
  • Effects (success rate): 75%: Fizzle, Decelerate, Divine Intervention; 50%: Whack, Blunt; 25%: confusion, stun; 15%: Charm; immune: Dazzle, sleep, poison, paralysis
  • Actions: Attack 33%, Crackle 27%, Buff 27%, Dazzleflash 6.2%, Crackle 5.9%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Buff: if an ally's defence can still go up; Dazzleflash: if a character isn't Dazzled. Only once per turn for its whole group: Crackle, Buff, Dazzleflash, Crackle

Items

Habitat (in-game monster list)

Cringle Coast · The Old School · Ondor Cliffs

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Cringle Coast, on snow or in the forestjoins 10% of battlesjoins 7.6% of battles
The Old School – Interior - B1 Libraryjoins 7.4% of battlesjoins 7.4% of battles
The Old School – Interior - B233% (40% of battles)33% (40% of battles)
Ondor Cliffs18% (21% of battles)18% (22% of battles)

Grottoes (treasure maps)

  • Ice, rank 2: 20% of visible monsters, 26% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 202.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Galvanised geta : 4 ; Saint's ashes : 5.

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