DQ9 Encyclopedia

Sick trigertaur

Hippotigrulk · no. 203 in the monster list
Everything is read from the game's code, unless stated otherwise

They enjoy attacks that damage all enemies like Party Pooper and Boom, and like to rub it in by whistling at weakened foes.

Believed until not long ago that they could change forms by holding their tridents aloft and shouting out “Traaansfooorm!”

The essentials

  • Earliest in the story: Realm of the Mighty – Disc 4 — 67% (67% of battles)
  • Gives: 3,600 EXP, 195 G, Horse manure (1/16), Partisan (1/128)
  • Weak to: wind, light ×1.5
  • Has no effect on it: sleep, whack, paralysis

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
480322082221563,6001952 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind, light ×1.5; ice, lightning / blast, darkness ×0.5
  • Effects (success rate): 75%: Sap, Decelerate; 50%: Dazzle, Fizzle, stun, Blunt, Divine Intervention; 25%: confusion, poison; 10%: Charm; immune: sleep, Whack, paralysis
  • Actions: Attack 41%, Boom 27%, Party Pooper 15%, “is being provocative.” 11%, Boom 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Boom, Party Pooper, “is being provocative.”, Boom

Items

Habitat (in-game monster list)

Realm of the Mighty · Newid Isle · Lonely Coast

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Realm of the Mighty – Disc 467% (67% of battles)67% (67% of battles)
Realm of the Mighty – Disc 536% (36% of battles)36% (36% of battles)
Realm of the Mighty – Disc 636% (36% of battles)36% (36% of battles)
Newid Isle (Starflight Express stop) – to the east of the region, Starflight Express only29% (29% of battles)29% (29% of battles)
Lonely Coast (Starflight Express stop) – to the east of the region, Starflight Express only24% (24% of battles)24% (24% of battles)

Grottoes (treasure maps)

  • Ruins, rank 6: 20% of visible monsters, 26% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
  • Ruins, rank 7: joins 7.6% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood

Internal numbers (game records, one per variant): 166.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Horse manure : 2 ; Partisan : 5.

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