
Sir Sanguinus
A crimson crusader who spurs his steed ever onward in search of victims in whose blood he can bathe.
Not just his armour, but his body itself is built of blood, and he uses the claret of those he kills to strengthen his sanguine self.
The essentials
- Earliest in the story: Grotto boss, map quality 81-100: 18% of grottoes
- Gives: 40,000 EXP, 1,537 G, Crimson boots (steal 1/32), Sacred armour (steal 1/128)
- Weak to: fire ×1.5
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis
Family: zombie — weapons dealing ×1.1: staves
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 5,200 | 255 | 319 | 377 | 182 | 40,000 | 1,537 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire ×1.5
- Effects (success rate): 50%: Decelerate, Divine Intervention; 25%: Sap; 10%: Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: 2 actions per turn — Attack 27%, Multithrust 23%, Kacrack 19%, Disruptive Wave 15%, Magic Barrier 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Magic Barrier: if a character can cast spells and an ally isn't fully protected yet. Only once per turn for its whole group: Multithrust, Kacrack, Disruptive Wave, Magic Barrier, critical hit
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Grotto boss, map quality 81-100: 18% of grottoes
- Grotto boss, map quality 101-120: 24% of grottoes
- Grotto boss, map quality 121-140: 29% of grottoes
- Grotto boss, map quality 141-160: 42% of grottoes
- Grotto boss, map quality 201-248: 8.9% of grottoes
Under the hood
Internal numbers (game records, one per variant): 322.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Crimson boots : 3 ; Sacred armour : 5.
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Crimson boots
Sacred armour
Brain drainer