DQ9 Encyclopedia

Skeleton

Squelette · no. 28 in the monster list
Everything is read from the game's code, unless stated otherwise

The remains of robust warriors. They hit hard with Helm Splitter, and cannot be defeated with death spells.

Deceased soldiers who faithfully patrol the ruins of Brigadoom, though their king is long dead, and his kingdom a mere memory.

The essentials

  • Earliest in the story: Doomingale Forest, everywhere except on rocky ground — day: joins 8.6% of battles; night: no
  • Gives: 81 EXP, 60 G, Cotton gloves (1/32), Copper sword (1/128)
  • Weak to: fire, wind, earth, light ×1.25
  • It runs away: 34% of its actions: hit fast.
  • Has no effect on it: whack, fizzle

Family: zombie — weapons dealing ×1.1: staves

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
42648405481600 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, wind, earth, light ×1.25; ice ×0.75
  • Effects (success rate): 75%: Dazzle, confusion, stun, Sap; 50%: sleep, poison, paralysis, Charm; immune: Whack, Fizzle
  • Actions: Attack 50%, Flee 34%, Helm Splitter 17%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Helm Splitter: if a character's defence can still go down. Only once per turn for its whole group: Helm Splitter

Items

Habitat (in-game monster list)

Doomingale Forest · Brigadoom · Eastern Coffinwell

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Doomingale Forest, everywhere except on rocky groundjoins 8.6% of battles
Doomingale Forest, on rocky ground18% (24% of battles)18% (24% of battles)
Brigadoomjoins 4.8% of battlesjoins 4.8% of battles
Brigadoom – Interior - B125% (33% of battles)25% (33% of battles)
Brigadoom – Interior - North-Western Tower18% (27% of battles)18% (27% of battles)
Brigadoom – Interior - Western Tower18% (27% of battles)18% (27% of battles)
Brigadoom – Interior - Eastern Tower18% (27% of battles)18% (27% of battles)
Eastern Coffinwell, on grassjoins 4.8% of battles
Under the hood

Internal numbers (game records, one per variant): 85.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Cotton gloves : 3 ; Copper sword : 5.

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