
Skeleton soldier
Bony bruisers who give of their best whoever they're battling. They serve up sleep attacks and mend themselves with Midheal.
Proud in the extreme, they follow the chivalric path even in death, and will smite all who stand against their liege lord.
The essentials
- Earliest in the story: Eastern Wormwood, on grass — day: joins 11% of battles; night: no
- Gives: 1,100 EXP, 149 G, Chain mail (1/32), Platinum sword (1/64)
- Weak to: light ×1.5
Family: zombie — weapons dealing ×1.1: staves
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 146 | 12 | 136 | 160 | 126 | 1,100 | 149 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×1.5; fire, earth ×1.25; ice ×0.75
- Effects (success rate): 75%: Dazzle, Fizzle, poison, Blunt, Sap, Decelerate; 50%: sleep, Whack, confusion; 25%: stun, paralysis; 15%: Charm
- Actions: Attack 34%, attack + sleep 33%, Midheal 33%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Midheal: if an ally without Bounce is below half HP. Only once per turn for its whole group: attack + sleep, Midheal
Items
Habitat (in-game monster list)
Eastern Wormwood · Western Wormwood · The Bowhole
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Eastern Wormwood, on grass | joins 11% of battles | |
| Western Wormwood, on the dead-tree plain or in the forest | 47% (52% of battles) | 36% (40% of battles) |
| Western Wormwood, on rocky ground | joins 9.4% of battles | joins 9.4% of battles |
| The Bowhole – Cave 1 - Lv 1 | 100% (100% of battles) | 100% (100% of battles) |
| Western Wormwood (islet) – to the north of the region, by ship or Starflight Express | joins 9.7% of battles | joins 9.7% of battles |
Grottoes (treasure maps)
- Ice, rank 4: 20% of visible monsters, 25% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 86.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Chain mail : 3 ; Platinum sword : 4.
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Chain mail
Platinum sword