
Slime
Common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.
They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.
The essentials
- Earliest in the story: Angel Falls, on grass — day: 24% (26% of battles); night: 33% (38% of battles)
- Gives: 2 – 72 EXP, 4 – 24 G, Medicinal herb (1/8), Slimedrop (1/16)
- Weak to: fire, ice, wind, lightning / blast, earth, darkness, light ×1.25
- It runs away: 33% of its actions: hit fast.
- Has no effect on it: fizzle
Family: slime
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| Angel Falls | 8 | 2 | 10 | 7 | 7 | 2 | 4 | 0 % |
| Bloomingdale | 76 | 4 | 52 | 65 | 128 | 72 | 24 | 0 % |
| Newid Isle | 55 | 4 | 42 | 48 | 80 | 48 | 16 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
Angel Falls
- Elements (damage taken): all ×1.25
- Effects (success rate): immune: Fizzle
- Actions: Attack 67%, Flee 33%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence)
Bloomingdale
- Elements (damage taken): all ×1.25
- Effects (success rate): 75%: sleep; immune: Fizzle, Charm
- Actions: “The— The slimes... They're...” 82%, “calls for backup.” 18%. Conditions (otherwise it picks another slot): “The— The slimes... They're...”: when all 8 slimes of the group are awake; “calls for backup.”: if there's room for reinforcements
Newid Isle
- Elements (damage taken): all ×1.25
- Effects (success rate): 75%: sleep; immune: Fizzle, Charm
- Actions: “The— The slimes... They're...” 82%, “calls for backup.” 18%. Conditions (otherwise it picks another slot): “The— The slimes... They're...”: when all 3 slimes of the group are awake; “calls for backup.”: if there's room for reinforcements
Battle: Angel Falls (start of the story), start (Observatory, Angel Falls)
- Elements (damage taken): all ×1.25
- Effects (success rate): immune: Fizzle
- Actions: in order, one per turn: Attack → Attack → Flee → Flee → Flee → Flee (then repeats)
Other variant
- Elements (damage taken): all ×1.25
- Effects (success rate): immune: Fizzle
- Actions: in order, one per turn: Attack → Attack → Attack → Attack → Flee → Flee (then repeats)
Items
Story and quests
- Angel Falls (start of the story), start (Observatory, Angel Falls): Slime ×2, Cruelcumber (once)
Habitat (in-game monster list)
Angel Falls · The Hexagon · Newid Isle · Tower of Trades · Bloomingdale · Pluvi Isle
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Angel Falls, on grass | 24% (26% of battles) | 33% (38% of battles) |
| Angel Falls, in the forest | joins 2.1% of battles | joins 2.1% of battles |
| The Hexagon – B1 | joins 6.1% of battles | joins 6.1% of battles |
| Newid Isle, on grass or on the coast | 22% (22% of battles) | 29% (29% of battles) |
| Tower of Trades – Lv 1 | 25% (25% of battles) | 25% (25% of battles) |
| Tower of Trades – Lv 2 | 25% (25% of battles) | 25% (25% of battles) |
| Tower of Trades – Lv 3 | 19% (19% of battles) | 19% (19% of battles) |
| Tower of Trades – Lv 4 | 19% (19% of battles) | 19% (19% of battles) |
| Bloomingdale, on grass | 20% (20% of battles) | 20% (20% of battles) |
| Bloomingdale (islet) – to the west of the region, by ship or Starflight Express | 30% (36% of battles) | 30% (36% of battles) |
| Pluvi Isle (islet) – to the south-west of the region, by ship or Starflight Express | joins 5.4% of battles | |
| Angel Falls (Starflight Express stop, “Slime Hill”) – to the north of the region, Starflight Express only | 35% (35% of battles) | 35% (35% of battles) |
Under the hood
Internal numbers (game records, one per variant): 1, 266, 267, 290, 291.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Medicinal herb : 1 ; Slimedrop : 2.
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Medicinal herb
Slimedrop