
Slime knight
An all-out attack is the only way to best these balanced battlers who use Helm Splitter and Heal.
Proud peacekeepers of the slime realm and paragons of chivalry, they protect the powerless and punish oppressors.
The essentials
- Earliest in the story: Newid Isle, on grass or on the coast — day: 22% (27% of battles); night: 29% (35% of battles)
- Gives: 127 EXP, 74 G, Slimedrop (1/16), Iron broadsword (1/128)
- Weak to: darkness ×1.25
Family: slime
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 60 | 9 | 62 | 60 | 49 | 127 | 74 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×1.25
- Effects (success rate): 75%: Dazzle, Whack, Fizzle, stun, paralysis, Blunt, Sap, Decelerate, Divine Intervention; 60%: Charm; 50%: sleep, confusion
- Actions: Attack 52%, Heal 27%, Helm Splitter 21%. Conditions (otherwise it picks another slot): Heal: if an ally without Bounce is below half HP; Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Helm Splitter: if a character's defence can still go down. Only once per turn for its whole group: Heal, Helm Splitter
Items
Habitat (in-game monster list)
Newid Isle · Tower of Trades
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Newid Isle, on grass or on the coast | 22% (27% of battles) | 29% (35% of battles) |
| Newid Isle, in the forest or on the coast | joins 8.4% of battles | joins 8.4% of battles |
| Newid Isle, on rocky ground or on the coast | joins 1.4% of battles | joins 1.4% of battles |
| Tower of Trades – Lv 1 | 25% (26% of battles) | 25% (26% of battles) |
| Tower of Trades – Lv 2 | 25% (26% of battles) | 25% (26% of battles) |
Under the hood
Internal numbers (game records, one per variant): 122.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Slimedrop : 2 ; Iron broadsword : 5.
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DQ9 Encyclopedia
Slimedrop
Iron broadsword