
Slime stack
You'd think three slimes would be better than one, but there's more bickering than battling with these tetchy towers.
Trios of slimes with royal ambitions who banded together to become king slimes, but were too few to do so.
The essentials
- Earliest in the story: Newid Isle, on grass or on the coast — 3 slimes merging
- Gives: 317 EXP, 137 G, Slimedrop (1/8), Slime earrings (1/32)
- Weak to: darkness ×2
- Has no effect on it: fizzle
Family: slime
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 177 | 24 | 93 | 68 | 102 | 317 | 137 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×2; lightning / blast ×1.25
- Effects (success rate): 75%: poison, Blunt, Sap, Decelerate, Divine Intervention; 60%: Charm; 50%: Dazzle, sleep, Whack, confusion, stun, paralysis; immune: Fizzle
- Actions: Attack 66%, “leaps into the air! Suddenly it's raining splats and blobs!” 17%, “is all aflutter.” 17%. Only once per turn for its whole group: “leaps into the air! Suddenly it's raining splats and blobs!”, “is all aflutter.”
Items
Habitat (in-game monster list)
Newid Isle · Tower of Trades · Pluvi Isle
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Newid Isle, on grass or on the coast | 3 slimes merging | 3 slimes merging |
| Tower of Trades – Lv 1 | 3 slimes merging | 3 slimes merging |
| Tower of Trades – Lv 2 | 3 slimes merging | 3 slimes merging |
| Tower of Trades – Lv 3 | 3 slimes merging | 3 slimes merging |
| Tower of Trades – Lv 4 | 3 slimes merging | 3 slimes merging |
| Pluvi Isle | 23% (23% of battles) | 23% (23% of battles) |
| Pluvi Isle (islet) – to the south-west of the region, by ship or Starflight Express | 23% (23% of battles) | 23% (23% of battles) |
Grottoes (treasure maps)
- Water, rank 1: joins 7.5% of battles (quality 2-55: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 75.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Slimedrop : 1 ; Slime earrings : 3.
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Slimedrop
Slime earrings