DQ9 Encyclopedia

Slugger

Limasson · no. 35 in the monster list
Everything is read from the game's code, unless stated otherwise

They know a dazzling array of dastardly dances, but run out of steam rather quickly.

They're moving every moment, beating bare feet against the ground in time with the unremitting rhythm of the earth.

The essentials

  • Earliest in the story: Eastern Coffinwell, on grass — day: 20% (23% of battles); night: 20% (26% of battles)
  • Gives: 64 EXP, 47 G, Medicinal herb (1/16), Garish garb (1/128)
  • Weak to: darkness, light ×1.25
  • Has no effect on it: dazzle, fizzle

Family: bug — weapons dealing ×1.1: knives

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
48442346864474 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness, light ×1.25
  • Effects (success rate): 75%: confusion, Charm; 50%: sleep, paralysis; immune: Dazzle, Fizzle
  • Actions: every other turn: Egg On; the other turns: Attack 60%, Sultry Dance 20%, Flee 20%. Conditions (otherwise it picks another slot): Egg On: if another ally can act; Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Sultry Dance: on a character not already losing a turn; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Egg On, Sultry Dance

Items

Habitat (in-game monster list)

Eastern Coffinwell · Western Coffinwell

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Eastern Coffinwell, on grass20% (23% of battles)20% (26% of battles)
Eastern Coffinwell, in the forest or in the pampas grassjoins 11% of battlesjoins 11% of battles
Western Coffinwell, on grass or in the forest18% (22% of battles)18% (24% of battles)
Western Coffinwell, in the pampas grassjoins 5.7% of battlesjoins 5.7% of battles
Under the hood

Internal numbers (game records, one per variant): 51.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Medicinal herb : 2 ; Garish garb : 5.

Open in the full encyclopediasearch, filters, my collection, grotto tools