
Sluggernaut
They can turn up the tension with a bit of Egg On, and do their best to dance up a defensive storm for their allies.
They do their apprenticeships in the dances of the world by donning wigs and joining the Mirage Mahal's dance troupe.
The essentials
- Earliest in the story: Khaalag Coast — day: joins 11% of battles; night: no
- Gives: 720 EXP, 120 G, Cloak of evasion (1/32), Starlet sandals (1/128)
- Weak to: darkness ×1.5
- Has no effect on it: fizzle
Family: bug — weapons dealing ×1.1: knives
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 118 | 16 | 96 | 123 | 124 | 720 | 120 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×1.5; ice ×1.25; fire, wind ×0.75
- Effects (success rate): 200%: Drain Magic; 75%: sleep, Whack, stun, poison, Sap, Decelerate; 50%: Dazzle, confusion, paralysis; 25%: Charm; immune: Fizzle
- Actions: Egg On 33%, Attack 33%, Sultry Dance 19%, Weird Dance 15%. Conditions (otherwise it picks another slot): Egg On: if another ally can act; Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Sultry Dance: on a character not already losing a turn; Weird Dance: on a character with MP. Only once per turn for its whole group: Egg On, Sultry Dance, Weird Dance
Items
Habitat (in-game monster list)
Khaalag Coast · Ondor Cliffs · Eastern Wormwood · Western Wormwood · Wormwood Canyon · Gittingham Palace · Western Coffinwell · Eastern Stornway
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Khaalag Coast | joins 11% of battles | |
| Ondor Cliffs | joins 5.3% of battles | |
| Eastern Wormwood, on grass | 29% (34% of battles) | 29% (36% of battles) |
| Eastern Wormwood, in the forest or on the coast | joins 7.3% of battles | joins 7.3% of battles |
| Western Wormwood, on the dead-tree plain or in the forest | joins 4.5% of battles | joins 6.3% of battles |
| Western Wormwood, on rocky ground | joins 5.8% of battles | joins 5.8% of battles |
| Wormwood Canyon, in the forest or on grass | 33% (41% of battles) | 18% (27% of battles) |
| Wormwood Canyon, on rocky ground | joins 4.8% of battles | joins 4.8% of battles |
| Gittingham Palace – North Lv 1 | joins 5.1% of battles | joins 5.1% of battles |
| Gittingham Palace – North Lv 2 | joins 5.7% of battles | joins 5.7% of battles |
| Gittingham Palace – Lv 1 | joins 4.9% of battles | joins 4.9% of battles |
| Western Wormwood (islet) – to the north of the region, by ship or Starflight Express | joins 7.7% of battles | joins 7.7% of battles |
| Western Coffinwell (Starflight Express stop) – to the east of the region, Starflight Express only | 29% (42% of battles) | 29% (42% of battles) |
| Eastern Stornway (Starflight Express stop) – to the east of the region, Starflight Express only | 24% (37% of battles) | 24% (37% of battles) |
Grottoes (treasure maps)
- Caves, rank 3: 20% of visible monsters, 30% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
- Ruins, rank 4: 20% of visible monsters, 31% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 52.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Cloak of evasion : 3 ; Starlet sandals : 5.
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DQ9 Encyclopedia
Cloak of evasion
Starlet sandals