
Sluggerslaught
These non-stop boppers can crank up their allies' tension with a twirl, heal them with a handclap and vogue their way to victory.
Suffered a crisis of confidence and had to reassess their style when the boogie manguinis said their steps lacked soul.
The essentials
- Earliest in the story: Caves, rank 9: 21% of visible monsters, 21% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Gives: 4,600 EXP, 148 G, Heavy handwear (1/64), Bardic boots (1/128)
- Weak to: lightning / blast, light ×1.25
- Has no effect on it: dazzle, sleep, fizzle, paralysis, blunt, sap, divine intervention
Family: bug — weapons dealing ×1.1: knives
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 468 | 36 | 324 | 324 | 246 | 4,600 | 148 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast, light ×1.25; earth ×0.5
- Effects (success rate): 75%: poison; 50%: Whack, confusion, stun, Decelerate; 10%: Charm; immune: Dazzle, sleep, Fizzle, paralysis, Blunt, Sap, Divine Intervention
- Actions: “eggs the target on with a rallying cheer.” 27%, Hustle Dance 23%, Attack 21%, Sultry Dance 19%, “calls for backup.” 11%. Conditions (otherwise it picks another slot): “eggs the target on with a rallying cheer.”: if another ally can act; Hustle Dance: if two thirds of its allies are below half HP; Sultry Dance: on a character not already losing a turn; Attack: not while Dazzled, and only on a character whose defence is below twice its attack; “calls for backup.”: if there's room for reinforcements. Only once per turn for its whole group: “eggs the target on with a rallying cheer.”, Hustle Dance, Sultry Dance, “calls for backup.”
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Caves, rank 9: 21% of visible monsters, 21% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Caves, rank 11: 13% of visible monsters, 16% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
- Ruins, rank 8: 14% of visible monsters, 19% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
- Ruins, rank 9: 12% of visible monsters, 19% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Ruins, rank 12: joins 4.2% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood
Internal numbers (game records, one per variant): 53.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Heavy handwear : 4 ; Bardic boots : 5.
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DQ9 Encyclopedia
Heavy handwear
Bardic boots