DQ9 Encyclopedia

Sluggerslaught

Limastard · no. 208 in the monster list
Everything is read from the game's code, unless stated otherwise

These non-stop boppers can crank up their allies' tension with a twirl, heal them with a handclap and vogue their way to victory.

Suffered a crisis of confidence and had to reassess their style when the boogie manguinis said their steps lacked soul.

The essentials

  • Earliest in the story: Caves, rank 9: 21% of visible monsters, 21% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Gives: 4,600 EXP, 148 G, Heavy handwear (1/64), Bardic boots (1/128)
  • Weak to: lightning / blast, light ×1.25
  • Has no effect on it: dazzle, sleep, fizzle, paralysis, blunt, sap, divine intervention

Family: bug — weapons dealing ×1.1: knives

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
468363243242464,6001482 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast, light ×1.25; earth ×0.5
  • Effects (success rate): 75%: poison; 50%: Whack, confusion, stun, Decelerate; 10%: Charm; immune: Dazzle, sleep, Fizzle, paralysis, Blunt, Sap, Divine Intervention
  • Actions: “eggs the target on with a rallying cheer.” 27%, Hustle Dance 23%, Attack 21%, Sultry Dance 19%, “calls for backup.” 11%. Conditions (otherwise it picks another slot): “eggs the target on with a rallying cheer.”: if another ally can act; Hustle Dance: if two thirds of its allies are below half HP; Sultry Dance: on a character not already losing a turn; Attack: not while Dazzled, and only on a character whose defence is below twice its attack; “calls for backup.”: if there's room for reinforcements. Only once per turn for its whole group: “eggs the target on with a rallying cheer.”, Hustle Dance, Sultry Dance, “calls for backup.”

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Caves, rank 9: 21% of visible monsters, 21% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Caves, rank 11: 13% of visible monsters, 16% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
  • Ruins, rank 8: 14% of visible monsters, 19% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Ruins, rank 9: 12% of visible monsters, 19% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Ruins, rank 12: joins 4.2% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 53.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Heavy handwear : 4 ; Bardic boots : 5.

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