DQ9 Encyclopedia

Spirit

Esprit · no. 11 in the monster list
Everything is read from the game's code, unless stated otherwise

Formless phantasms who are hard to get a hold of, but are easily eradicated with a fire-based offensive.

Restless wraiths who refuse to take their rightful rest. They might look like a laugh, but they're far from frolicsome.

The essentials

  • Earliest in the story: The Hexagon – B2 — joins 3.7% of battles
  • Gives: 16 EXP, 24 G, Holy water (1/32), Silk robe (1/64)
  • Weak to: fire ×1.5
  • It runs away: 34% of its actions: hit fast.
  • Has no effect on it: whack, fizzle, poison

Family: zombie — weapons dealing ×1.1: staves

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
20223201416242 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire ×1.5; light ×1.25
  • Effects (success rate): 75%: Dazzle, sleep; 50%: stun, paralysis, Sap; immune: Whack, Fizzle, poison
  • Actions: Attack 66%, Flee 34%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence)

Items

Habitat (in-game monster list)

The Hexagon · Western Stornway

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Hexagon – B2joins 3.7% of battlesjoins 3.7% of battles
The Hexagon – B1-A47% (50% of battles)47% (50% of battles)
Western Stornway, on grassjoins 6% of battles
Under the hood

Internal numbers (game records, one per variant): 30.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Holy water : 3 ; Silk robe : 4.

Open in the full encyclopediasearch, filters, my collection, grotto tools