
Spirit
Formless phantasms who are hard to get a hold of, but are easily eradicated with a fire-based offensive.
Restless wraiths who refuse to take their rightful rest. They might look like a laugh, but they're far from frolicsome.
The essentials
- Earliest in the story: The Hexagon – B2 — joins 3.7% of battles
- Gives: 16 EXP, 24 G, Holy water (1/32), Silk robe (1/64)
- Weak to: fire ×1.5
- It runs away: 34% of its actions: hit fast.
- Has no effect on it: whack, fizzle, poison
Family: zombie — weapons dealing ×1.1: staves
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 20 | 2 | 23 | 20 | 14 | 16 | 24 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire ×1.5; light ×1.25
- Effects (success rate): 75%: Dazzle, sleep; 50%: stun, paralysis, Sap; immune: Whack, Fizzle, poison
- Actions: Attack 66%, Flee 34%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence)
Items
Habitat (in-game monster list)
The Hexagon · Western Stornway
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| The Hexagon – B2 | joins 3.7% of battles | joins 3.7% of battles |
| The Hexagon – B1-A | 47% (50% of battles) | 47% (50% of battles) |
| Western Stornway, on grass | joins 6% of battles |
Under the hood
Internal numbers (game records, one per variant): 30.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Holy water : 3 ; Silk robe : 4.
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DQ9 Encyclopedia
Holy water
Silk robe