DQ9 Encyclopedia

Splatterhorn

Rudocéros · no. 141 in the monster list
Everything is read from the game's code, unless stated otherwise

They stoically soak up damage while stacking up strength with Double Up. Deck them with darkness before they strike.

The standard splatterhorn greeting is to smash one's horn straight into one's counterpart's countenance.

The essentials

  • Earliest in the story: Tower of Nod – Lv 1 — joins 2.4% of battles
  • Gives: 980 – 4,350 EXP, 122 – 198 G, Magic beast horn (1/16), Magic beast hide (1/32)
  • Weak to: darkness ×1.5
  • Has no effect on it: fizzle

Family: beast — weapons dealing ×1.1: spears

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
Eastern Wormwood134151201641189801220 %
Tower of Nod – Lv 1318252462681884,3501980 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness ×1.5; ice ×1.25; lightning / blast ×0.75; fire ×0.5
  • Effects (success rate): 75%: Dazzle, confusion, stun, Blunt, Sap, Decelerate; 50%: sleep, Whack, poison, paralysis; 25%: Charm; immune: Fizzle
  • Actions: Attack 67%, “charges at full pelt!” 16%, Double Up 16%. Conditions (otherwise it picks another slot): Double Up: if its attack can still go up. Only once per turn for its whole group: “charges at full pelt!”, Double Up

Items

Habitat (in-game monster list)

Tower of Nod · Eastern Wormwood · Western Wormwood · Djust Desert · Hermany

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tower of Nod – Lv 1joins 2.4% of battlesjoins 2.4% of battles
Tower of Nod – Lv 240% (43% of battles)40% (43% of battles)
Tower of Nod – Lv 3joins 8.4% of battlesjoins 8.4% of battles
Tower of Nod – Lv 440% (42% of battles)40% (42% of battles)
Tower of Nod – Lv 633% (36% of battles)33% (36% of battles)
Eastern Wormwood, on grass29% (34% of battles)29% (36% of battles)
Eastern Wormwood, in the forest or on the coastjoins 3.6% of battlesjoins 3.6% of battles
Western Wormwood, on the dead-tree plain or in the forest13% (17% of battles)21% (31% of battles)
Western Wormwood, on rocky groundjoins 3.8% of battlesjoins 3.8% of battles
Western Wormwood (islet) – to the north of the region, by ship or Starflight Expressjoins 3.9% of battlesjoins 3.9% of battles
Djust Desert (Starflight Express stop) – to the west of the region, Starflight Express onlyjoins 17% of battlesjoins 17% of battles
Hermany (Starflight Express stop) – to the north-east of the region, Starflight Express onlyjoins 16% of battlesjoins 17% of battles

Grottoes (treasure maps)

  • Caves, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 125, 286.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Magic beast horn : 2 ; Magic beast hide : 3.

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