DQ9 Encyclopedia

Stone golem

Golem de pierre · no. 78 in the monster list
Everything is read from the game's code, unless stated otherwise

They protect their pals with their bulky bodies, and brush off bog-standard blows with ease. Hit them hard or not at all.

The rock blocks of a ruined temple absorbed an evil aura and assembled to form the first stone golem.

The essentials

  • Earliest in the story: Heights of Loneliness – 5 — joins 3.5% of battles
  • Gives: 400 EXP, 126 G, Flintstone (1/16), Resurrock (1/128)
  • Weak to: wind ×2
  • Has no effect on it: drain magic, fizzle, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1560104130554001260 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind ×2; earth ×0.75
  • Effects (success rate): 75%: Blunt, Sap, Decelerate; 50%: Dazzle, sleep, Whack, confusion, stun; 25%: Charm; immune: Drain Magic, Fizzle, poison, paralysis
  • Actions: Attack 62%, Forbearance 23%, Psyche Up 15%. Conditions (otherwise it picks another slot): Forbearance: if it has half its HP and a third of its allies are below half HP; Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: Forbearance

Items

Habitat (in-game monster list)

Heights of Loneliness · Bloomingdale

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Heights of Loneliness – 5joins 3.5% of battlesjoins 3.5% of battles
Heights of Loneliness – 6joins 3.5% of battlesjoins 3.5% of battles
Heights of Loneliness – 767% (70% of battles)67% (70% of battles)
Heights of Loneliness – 846% (51% of battles)46% (51% of battles)
Bloomingdale, on grassjoins 1.3% of battlesjoins 2.2% of battles
Bloomingdale, on rocky groundjoins 1.4% of battlesjoins 1.4% of battles
Bloomingdale (islet) – to the west of the region, by ship or Starflight Express20% (20% of battles)20% (20% of battles)

Grottoes (treasure maps)

  • Ruins, rank 1: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 186, 269.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Flintstone : 2 ; Resurrock : 5.

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