DQ9 Encyclopedia

Stone guardian

Gardien de pierre · no. 178 in the monster list
Everything is read from the game's code, unless stated otherwise

Normal blows won't blemish these blighters' bodies, and those who aren't quaking before they save up a Stomp will be once it lands!

They hold their arms aloft in preparation for holding on tight when they finally get the chance to ride the Starflight Express.

The essentials

  • Earliest in the story: Tower of Nod – Lv 5 — 14% (21% of battles)
  • Gives: 2,040 – 5,070 EXP, 182 – 202 G, Resurrock (1/64), Reset stone (1/256)
  • Weak to: wind ×1.5
  • Has no effect on it: sleep, whack, drain magic, fizzle, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
Tower of Nod – Lv 525501602551022,0401820 %
Other variant41502243091465,0702020 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind ×1.5; fire, ice, darkness ×0.75
  • Effects (success rate): 75%: Decelerate; 50%: Dazzle, Blunt, Sap, Divine Intervention; 25%: confusion, stun; 10%: Charm; immune: sleep, Whack, Drain Magic, Fizzle, poison, paralysis
  • Actions: turn 1: Psyche Up or Attack; turn 2: Psyche Up or Attack; turn 3: “pounds ferociously on the ground!” or “stamps on the target with its giant foot!” (50/50, then repeats). Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: “pounds ferociously on the ground!”, “stamps on the target with its giant foot!”

Items

Habitat (in-game monster list)

Tower of Nod · The Gittish Empire · Gittingham Palace · Oubliette · Hermany

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tower of Nod – Lv 514% (21% of battles)14% (21% of battles)
Tower of Nod – Lv 5 Exterior14% (21% of battles)14% (21% of battles)
Tower of Nod – Lv 617% (23% of battles)17% (23% of battles)
The Gittish Empirejoins 7.6% of battles
Gittingham Palace33% (33% of battles)33% (33% of battles)
Gittingham Palace – Southjoins 1.4% of battlesjoins 1.4% of battles
Gittingham Palace – Eastjoins 3.4% of battlesjoins 3.4% of battles
Gittingham Palace – Westjoins 3.4% of battlesjoins 3.4% of battles
Gittingham Palace – North Lv 119% (19% of battles)19% (19% of battles)
Gittingham Palace – North Lv 219% (19% of battles)19% (19% of battles)
Gittingham Palace – Lv 1joins 7.3% of battlesjoins 7.3% of battles
Oubliette – B126% (31% of battles)26% (31% of battles)
Oubliette – B226% (32% of battles)26% (32% of battles)
Hermany (Starflight Express stop) – to the north-east of the region, Starflight Express only23% (35% of battles)25% (38% of battles)

Grottoes (treasure maps)

  • Ice, rank 5: joins 7.7% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
  • Ice, rank 6: joins 10% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 173, 275.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Resurrock : 4 ; Reset stone : 6.

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