
Stone guardian
Normal blows won't blemish these blighters' bodies, and those who aren't quaking before they save up a Stomp will be once it lands!
They hold their arms aloft in preparation for holding on tight when they finally get the chance to ride the Starflight Express.
The essentials
- Earliest in the story: Tower of Nod – Lv 5 — 14% (21% of battles)
- Gives: 2,040 – 5,070 EXP, 182 – 202 G, Resurrock (1/64), Reset stone (1/256)
- Weak to: wind ×1.5
- Has no effect on it: sleep, whack, drain magic, fizzle, poison, paralysis
Family: material — weapons dealing ×1.1: hammers
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| Tower of Nod – Lv 5 | 255 | 0 | 160 | 255 | 102 | 2,040 | 182 | 0 % |
| Other variant | 415 | 0 | 224 | 309 | 146 | 5,070 | 202 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): wind ×1.5; fire, ice, darkness ×0.75
- Effects (success rate): 75%: Decelerate; 50%: Dazzle, Blunt, Sap, Divine Intervention; 25%: confusion, stun; 10%: Charm; immune: sleep, Whack, Drain Magic, Fizzle, poison, paralysis
- Actions: turn 1: Psyche Up or Attack; turn 2: Psyche Up or Attack; turn 3: “pounds ferociously on the ground!” or “stamps on the target with its giant foot!” (50/50, then repeats). Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: “pounds ferociously on the ground!”, “stamps on the target with its giant foot!”
Items
Habitat (in-game monster list)
Tower of Nod · The Gittish Empire · Gittingham Palace · Oubliette · Hermany
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Tower of Nod – Lv 5 | 14% (21% of battles) | 14% (21% of battles) |
| Tower of Nod – Lv 5 Exterior | 14% (21% of battles) | 14% (21% of battles) |
| Tower of Nod – Lv 6 | 17% (23% of battles) | 17% (23% of battles) |
| The Gittish Empire | joins 7.6% of battles | |
| Gittingham Palace | 33% (33% of battles) | 33% (33% of battles) |
| Gittingham Palace – South | joins 1.4% of battles | joins 1.4% of battles |
| Gittingham Palace – East | joins 3.4% of battles | joins 3.4% of battles |
| Gittingham Palace – West | joins 3.4% of battles | joins 3.4% of battles |
| Gittingham Palace – North Lv 1 | 19% (19% of battles) | 19% (19% of battles) |
| Gittingham Palace – North Lv 2 | 19% (19% of battles) | 19% (19% of battles) |
| Gittingham Palace – Lv 1 | joins 7.3% of battles | joins 7.3% of battles |
| Oubliette – B1 | 26% (31% of battles) | 26% (31% of battles) |
| Oubliette – B2 | 26% (32% of battles) | 26% (32% of battles) |
| Hermany (Starflight Express stop) – to the north-east of the region, Starflight Express only | 23% (35% of battles) | 25% (38% of battles) |
Grottoes (treasure maps)
- Ice, rank 5: joins 7.7% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
- Ice, rank 6: joins 10% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 173, 275.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Resurrock : 4 ; Reset stone : 6.
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DQ9 Encyclopedia
Resurrock
Reset stone