
Swinoceros
These raging rhinos love to hit hard with their horns, which often put enemies out of action.
Prone to sickness as children, they grow hale and hearty through the ancient shamanic ritual of rolling in cowpats.
The essentials
- Earliest in the story: Iluugazar Plains — day: 23% (30% of battles); night: 24% (32% of battles)
- Gives: 610 – 3,600 EXP, 102 – 187 G, Magic beast horn (1/8), Cowpat (1/32)
- Weak to: darkness ×2
- Has no effect on it: fizzle
Family: beast — weapons dealing ×1.1: spears
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| Iluugazar Plains | 120 | 8 | 105 | 121 | 91 | 610 | 102 | 0 % |
| Tower of Nod – Lv 1 | 278 | 16 | 239 | 259 | 178 | 3,600 | 187 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×2; ice, lightning / blast ×0.75
- Effects (success rate): 75%: Dazzle, Whack, stun, poison, Blunt, Sap, Decelerate; 50%: sleep, confusion, paralysis; 35%: Charm; immune: Fizzle
- Actions: Attack 39%, “charges at full pelt!” 33%, “gores the target, and sends it flying!” 27%. Only once per turn for its whole group: “charges at full pelt!”, “gores the target, and sends it flying!”
Items
Habitat (in-game monster list)
Iluugazar Plains · Mt Ulbaruun · Tower of Nod
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Iluugazar Plains | 23% (30% of battles) | 24% (32% of battles) |
| Mt Ulbaruun | 10% (16% of battles) | 10% (16% of battles) |
| Tower of Nod – Lv 1 | joins 2.5% of battles | joins 2.5% of battles |
| Tower of Nod – Lv 2 | 40% (43% of battles) | 40% (43% of battles) |
| Tower of Nod – Lv 3 | joins 8.4% of battles | joins 8.4% of battles |
| Tower of Nod – Lv 4 | 40% (42% of battles) | 40% (42% of battles) |
| Tower of Nod – Lv 6 | 33% (36% of battles) | 33% (36% of battles) |
Grottoes (treasure maps)
- Caves, rank 4: 20% of visible monsters, 27% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 124, 285.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Magic beast horn : 1 ; Cowpat : 3.
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Magic beast horn
Cowpat