DQ9 Encyclopedia

Teaky mask

Maskoteck · no. 133 in the monster list
Everything is read from the game's code, unless stated otherwise

Real nuisances who cover companions who are under attack, and even explode when the going gets tough.

Sir Sternivus brought some of these back as souvenirs from a scholarly excursion. They set him back six gold coins apiece.

The essentials

  • Earliest in the story: The Old School – Interior - B1 Library — 33% (39% of battles)
  • Gives: 860 EXP, 117 G, Hardwood headwear (1/16), Ice shield (1/256)
  • Weak to: fire, wind ×1.5
  • Has no effect on it: fizzle

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
98261111311148601170 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, wind ×1.5; ice, earth ×0.75
  • Effects (success rate): 75%: stun, Blunt, Sap; 50%: Dazzle, sleep, Whack, confusion, poison; 25%: paralysis, Charm; immune: Fizzle
  • Actions: Attack 32%, “is blown away!” 27%, Whipping Boy 23%, “is blown away in a blast of barbaric violence!” 19%. Conditions (otherwise it picks another slot): “is blown away!”: only below half its HP; Whipping Boy: if it has at least half its HP and an ally isn't protected; “is blown away in a blast of barbaric violence!”: only below half its HP. Only once per turn for its whole group: “is blown away!”, Whipping Boy, “is blown away in a blast of barbaric violence!”

Items

Habitat (in-game monster list)

The Old School

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Old School – Interior - B1 Library33% (39% of battles)33% (39% of battles)
The Old School – Interior - B2joins 4.8% of battlesjoins 4.8% of battles

Grottoes (treasure maps)

  • Ruins, rank 4: 20% of visible monsters, 31% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
  • Ruins, rank 5: 20% of visible monsters, 28% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 98.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Hardwood headwear : 2 ; Ice shield : 6.

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