DQ9 Encyclopedia

Tearwolf

Grizzlycanthrope · no. 126 in the monster list
Everything is read from the game's code, unless stated otherwise

Ultimate assassins of the wolf family, their claws are razor-sharp and lightning-fast, and they love to Feel the Burn.

Often unable to find food due to severe snow blindness, they're always famished, and short of fuse as a result.

The essentials

  • Earliest in the story: Snowberia — day: 32% (35% of battles); night: 21% (27% of battles)
  • Gives: 730 EXP, 140 G, Magic beast hide (1/8), Cloak of evasion (1/64)
  • Weak to: lightning / blast ×1.25

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
136441211251127301400 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast ×1.25; ice ×0.75
  • Effects (success rate): 75%: confusion, stun, Blunt, Decelerate; 50%: Dazzle, sleep, Whack, poison, paralysis, Divine Intervention; 25%: Charm
  • Actions: Attack 44%, Feel the Burn 23%, “slashes wildly with its claws!” 19%, Buff 15%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Feel the Burn: if it doesn't have Feel the Burn yet; Buff: if the defence of an ally without Bounce can still go up. Only once per turn for its whole group: “slashes wildly with its claws!”, Buff

Items

Habitat (in-game monster list)

Snowberia · Snowberian Coast · Western Coffinwell · Djust Desert · Hermany

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Snowberia32% (35% of battles)21% (27% of battles)
Snowberian Coast20% (26% of battles)20% (26% of battles)
Western Coffinwell (islet) – to the south-east of the region, by ship or Starflight Expressjoins 21% of battles
Djust Desert (Starflight Express stop) – to the west of the region, Starflight Express only24% (36% of battles)24% (36% of battles)
Hermany (Starflight Express stop) – to the north-east of the region, Starflight Express only23% (35% of battles)25% (37% of battles)

Grottoes (treasure maps)

  • Caves, rank 4: joins 7.8% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 100.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Magic beast hide : 1 ; Cloak of evasion : 4.

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