
Tearwolf
Ultimate assassins of the wolf family, their claws are razor-sharp and lightning-fast, and they love to Feel the Burn.
Often unable to find food due to severe snow blindness, they're always famished, and short of fuse as a result.
The essentials
- Earliest in the story: Snowberia — day: 32% (35% of battles); night: 21% (27% of battles)
- Gives: 730 EXP, 140 G, Magic beast hide (1/8), Cloak of evasion (1/64)
- Weak to: lightning / blast ×1.25
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 136 | 44 | 121 | 125 | 112 | 730 | 140 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast ×1.25; ice ×0.75
- Effects (success rate): 75%: confusion, stun, Blunt, Decelerate; 50%: Dazzle, sleep, Whack, poison, paralysis, Divine Intervention; 25%: Charm
- Actions: Attack 44%, Feel the Burn 23%, “slashes wildly with its claws!” 19%, Buff 15%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Feel the Burn: if it doesn't have Feel the Burn yet; Buff: if the defence of an ally without Bounce can still go up. Only once per turn for its whole group: “slashes wildly with its claws!”, Buff
Items
Habitat (in-game monster list)
Snowberia · Snowberian Coast · Western Coffinwell · Djust Desert · Hermany
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Snowberia | 32% (35% of battles) | 21% (27% of battles) |
| Snowberian Coast | 20% (26% of battles) | 20% (26% of battles) |
| Western Coffinwell (islet) – to the south-east of the region, by ship or Starflight Express | joins 21% of battles | |
| Djust Desert (Starflight Express stop) – to the west of the region, Starflight Express only | 24% (36% of battles) | 24% (36% of battles) |
| Hermany (Starflight Express stop) – to the north-east of the region, Starflight Express only | 23% (35% of battles) | 25% (37% of battles) |
Grottoes (treasure maps)
- Caves, rank 4: joins 7.8% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 100.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Magic beast hide : 1 ; Cloak of evasion : 4.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Magic beast hide
Cloak of evasion