DQ9 Encyclopedia

Teeny sanguini

Sanguini vache · no. 3 in the monster list
Everything is read from the game's code, unless stated otherwise

Cowskin-coloured little devils who only chase after travellers because they want to play.

The cow pattern pales, and patches of pink poke through as they mature. You could say they rose as they rise!

The essentials

  • Earliest in the story: Angel Falls, on grass — day: 24% (26% of battles); night: 29% (31% of battles)
  • Gives: 4 EXP, 7 G, Medicinal herb (1/16), Holy water (1/64)
  • Weak to: fire, ice, wind, lightning / blast, earth, darkness, light ×1.25
  • It runs away: 33% of its actions: hit fast.
  • Has no effect on it: fizzle

Family: demon — weapons dealing ×1.1: wands

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
13212615472 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): all ×1.25
  • Effects (success rate): immune: Fizzle
  • Actions: Attack 50%, Flee 33%, “is just fluffing around.” 17%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence)

Items

Habitat (in-game monster list)

Angel Falls

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Angel Falls, on grass24% (26% of battles)29% (31% of battles)
Angel Falls, in the forestjoins 4.2% of battlesjoins 4.2% of battles
Under the hood

Internal numbers (game records, one per variant): 56.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Medicinal herb : 2 ; Holy water : 4.

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