DQ9 Encyclopedia

Terror troll

Troll à trouille · no. 209 in the monster list
Everything is read from the game's code, unless stated otherwise

It's hard to hurt these denizens of the depths with darkness or earth abilities. They hit hideously hard, but mostly miss the mark.

Often sought out by adventurers in training, as their incredibly durable bodies make perfect punchbags.

The essentials

  • Earliest in the story: Caves, rank 8: 21% of visible monsters, 23% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Gives: 4,880 EXP, 58 G, Royal soil (1/16), Roguess's robes (1/128)
  • Weak to: light ×2
  • Has no effect on it: fizzle, paralysis

Family: demon — weapons dealing ×1.1: wands

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1,17640454263844,880580 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×2; earth, darkness ×0.5
  • Effects (success rate): 75%: poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, sleep, Whack, confusion, stun; 10%: Charm; immune: Fizzle, paralysis
  • Actions: Attack 50%, desperate attack 17%, “licks its weapon and laughs.” 17%, misses and falls (wasted turn) 16%. Only once per turn for its whole group: desperate attack

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Caves, rank 8: 21% of visible monsters, 23% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Caves, rank 9: 18% of visible monsters, 22% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Fire, rank 9: 25% of visible monsters, 28% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Fire, rank 10: 21% of visible monsters, 24% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Fire, rank 11: joins 2.4% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood

Internal numbers (game records, one per variant): 265, 278.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Royal soil : 2 ; Roguess's robes : 5.

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