DQ9 Encyclopedia

Trigertaur

Hippotigre · no. 72 in the monster list
Everything is read from the game's code, unless stated otherwise

Intimidating enemies who damage defence with Sap, then take foes to task with their tridents. Whistle to really rile them.

Created when top-flight tiger knights merged with their mounts to make themselves faster on the field of battle.

The essentials

  • Earliest in the story: Lonely Plains, on grass — day: joins 5.8% of battles; night: no
  • Gives: 350 EXP, 136 G, Magic beast hide (1/8), Holy lance (1/128)
  • Weak to: ice ×1.25

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1001298100853501362 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice ×1.25
  • Effects (success rate): 75%: Dazzle, sleep, Fizzle, stun, Blunt, Sap, Decelerate, Divine Intervention; 50%: Whack, confusion, paralysis, Charm
  • Actions: Attack 56%, Sap 19%, “is being provocative.” 15%, Party Pooper 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Sap: if a character's defence can still go down. Only once per turn for its whole group: Sap, “is being provocative.”, Party Pooper

Items

Habitat (in-game monster list)

Lonely Plains · Bloomingdale

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Lonely Plains, on grassjoins 5.8% of battles
Bloomingdale, on grass13% (21% of battles)13% (13% of battles)
Bloomingdale, in the forestjoins 9.1% of battlesjoins 9.1% of battles
Bloomingdale, on rocky ground100% (100% of battles)100% (100% of battles)

Grottoes (treasure maps)

  • Ruins, rank 2: 20% of visible monsters, 25% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 164.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Magic beast hide : 1 ; Holy lance : 5.

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