
Troll
These enormous enemies' attacks are enough to level mountains. Beware of the bothersome Bagsy Last.
They've been licking their clubs like loonies ever since some sorcerer said a drop of dribble might improve their accuracy.
The essentials
- Earliest in the story: Mt Ulzuun (south-east part) — 45% (45% of battles)
- Gives: 1,500 EXP, 52 G, Oaken club (1/8), Seed of strength (1/256)
- Weak to: light ×1.5
- Has no effect on it: fizzle
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 413 | 255 | 158 | 70 | 60 | 1,500 | 52 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×1.5; lightning / blast ×1.25; earth ×0.75
- Effects (success rate): 75%: Drain Magic, poison, Blunt, Sap, Decelerate; 50%: Dazzle, sleep, Whack, confusion, stun, paralysis; 25%: Charm; immune: Fizzle
- Actions: Attack 49%, Bagsy Last 19%, misses and falls (wasted turn) 15%, “licks its weapon and laughs.” 11%, critical hit 6.6%. Only once per turn for its whole group: Bagsy Last, critical hit
Items
Habitat (in-game monster list)
Mt Ulzuun · Gerzuun · Ondor Cliffs · Wyrmneck
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Mt Ulzuun (south-east part) | 45% (45% of battles) | 45% (45% of battles) |
| Gerzuun – Interior - B1 | 31% (34% of battles) | 31% (34% of battles) |
| Ondor Cliffs | 45% (47% of battles) | 45% (47% of battles) |
| Wyrmneck, everywhere except on the coast | 12% (12% of battles) | 12% (12% of battles) |
Grottoes (treasure maps)
- Ruins, rank 1: joins 1.4% of battles (quality 2-55: floors 1-4)
- Ruins, rank 2: 20% of visible monsters, 20% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
- Fire, rank 3: 20% of visible monsters, 23% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
- Fire, rank 4: joins < 1% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 220.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Oaken club : 1 ; Seed of strength : 6.
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DQ9 Encyclopedia
Oaken club
Seed of strength