DQ9 Encyclopedia

Troll

Troll · no. 124 in the monster list
Everything is read from the game's code, unless stated otherwise

These enormous enemies' attacks are enough to level mountains. Beware of the bothersome Bagsy Last.

They've been licking their clubs like loonies ever since some sorcerer said a drop of dribble might improve their accuracy.

The essentials

  • Earliest in the story: Mt Ulzuun (south-east part) — 45% (45% of battles)
  • Gives: 1,500 EXP, 52 G, Oaken club (1/8), Seed of strength (1/256)
  • Weak to: light ×1.5
  • Has no effect on it: fizzle

Family: demon — weapons dealing ×1.1: wands

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
41325515870601,500520 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×1.5; lightning / blast ×1.25; earth ×0.75
  • Effects (success rate): 75%: Drain Magic, poison, Blunt, Sap, Decelerate; 50%: Dazzle, sleep, Whack, confusion, stun, paralysis; 25%: Charm; immune: Fizzle
  • Actions: Attack 49%, Bagsy Last 19%, misses and falls (wasted turn) 15%, “licks its weapon and laughs.” 11%, critical hit 6.6%. Only once per turn for its whole group: Bagsy Last, critical hit

Items

Habitat (in-game monster list)

Mt Ulzuun · Gerzuun · Ondor Cliffs · Wyrmneck

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Mt Ulzuun (south-east part)45% (45% of battles)45% (45% of battles)
Gerzuun – Interior - B131% (34% of battles)31% (34% of battles)
Ondor Cliffs45% (47% of battles)45% (47% of battles)
Wyrmneck, everywhere except on the coast12% (12% of battles)12% (12% of battles)

Grottoes (treasure maps)

  • Ruins, rank 1: joins 1.4% of battles (quality 2-55: floors 1-4)
  • Ruins, rank 2: 20% of visible monsters, 20% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
  • Fire, rank 3: 20% of visible monsters, 23% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
  • Fire, rank 4: joins < 1% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 220.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Oaken club : 1 ; Seed of strength : 6.

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