DQ9 Encyclopedia

Tyrannosaurus Wrecks

Tyrannomort · no. 293 in the monster list
Everything is read from the game's code, unless stated otherwise

A supremely destructive demon who broke free from the book into which he was sealed by a supreme sage ages ago.

The wickedest of the Hackson Five. He wanted to destroy the world, but was stopped by a saintly sage.

The essentials

  • Earliest in the story: Grotto boss, map quality 181-200: 12% of grottoes
  • Gives: 75,000 EXP, 2,250 G, Narspicious (steal 1/32), Gold bar (steal 1/128)
  • Weak to: wind, light ×1.5
  • Has no effect on it: dazzle, whack, confusion, fizzle, stun, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
7,00025552845223975,0002,2500 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

Pattern A

  • Elements (damage taken): wind, light ×1.5
  • Effects (success rate): 50%: Decelerate, Divine Intervention; 25%: sleep, Sap; 10%: Blunt; 5%: Charm; immune: Dazzle, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 45%, Kaboom 23%, switches to pattern B 15%, Disruptive Wave 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Kaboom, Disruptive Wave, critical hit

Pattern B

  • Actions: 2 actions per turn — Attack 33%, Psyche Up 17%, Kazam 17%, switches to pattern C 17%, Kafrizz 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: Kafrizz, Kazam

Pattern C

  • Actions: 2 actions per turn — in order, one per turn: Attack → Drain Magic → Kazammle → Meditation → Drain Magic → switches to pattern A (then repeats); after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Drain Magic: on a character with MP. Only once per turn for its whole group: Drain Magic, Kazammle, Meditation

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Grotto boss, map quality 181-200: 12% of grottoes
  • Grotto boss, map quality 201-248: 1.8% of grottoes
Under the hood

Internal numbers (game records, one per variant): 326, 756, 757.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Narspicious : 3 ; Gold bar : 5.

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