
Tyrannosaurus Wrecks
A supremely destructive demon who broke free from the book into which he was sealed by a supreme sage ages ago.
The wickedest of the Hackson Five. He wanted to destroy the world, but was stopped by a saintly sage.
The essentials
- Earliest in the story: Grotto boss, map quality 181-200: 12% of grottoes
- Gives: 75,000 EXP, 2,250 G, Narspicious (steal 1/32), Gold bar (steal 1/128)
- Weak to: wind, light ×1.5
- Has no effect on it: dazzle, whack, confusion, fizzle, stun, poison, paralysis
Family: ??? (bosses and unique monsters)
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 7,000 | 255 | 528 | 452 | 239 | 75,000 | 2,250 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
Pattern A
- Elements (damage taken): wind, light ×1.5
- Effects (success rate): 50%: Decelerate, Divine Intervention; 25%: sleep, Sap; 10%: Blunt; 5%: Charm; immune: Dazzle, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: 2 actions per turn — Attack 45%, Kaboom 23%, switches to pattern B 15%, Disruptive Wave 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Kaboom, Disruptive Wave, critical hit
Pattern B
- Actions: 2 actions per turn — Attack 33%, Psyche Up 17%, Kazam 17%, switches to pattern C 17%, Kafrizz 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: Kafrizz, Kazam
Pattern C
- Actions: 2 actions per turn — in order, one per turn: Attack → Drain Magic → Kazammle → Meditation → Drain Magic → switches to pattern A (then repeats); after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Drain Magic: on a character with MP. Only once per turn for its whole group: Drain Magic, Kazammle, Meditation
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Grotto boss, map quality 181-200: 12% of grottoes
- Grotto boss, map quality 201-248: 1.8% of grottoes
Under the hood
Internal numbers (game records, one per variant): 326, 756, 757.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Narspicious : 3 ; Gold bar : 5.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Narspicious
Gold bar
Angel's robe