
Uncommon cold
Snow elementals that could freeze even fire, and will pitilessly turn all before them to ice unless taken out of play.
The souls of travellers who snuff it in snowstorms are set adrift on sleety winds to be consumed by the uncommon cold.
The essentials
- Earliest in the story: Cringle Coast (Starflight Express stop) – to the north-east of the region, Starflight Express only — 3.4% (3.4% of battles)
- Gives: 6,200 EXP, 104 G, Ice crystal (1/32), Icicle dirk (1/128)
- Weak to: fire, light ×1.5
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, sap, decelerate, divine intervention, charm
Family: elemental
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 907 | 28 | 528 | 487 | 356 | 6,200 | 104 | 4 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, light ×1.5; ice ×0.5
- Effects (success rate): immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention, Charm
- Actions: Attack 64%, Kasnooze 19%, C-C-Cold Breath 11%, Thwack 6.6%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Kasnooze, C-C-Cold Breath, Thwack
Items
Habitat (in-game monster list)
Cringle Coast
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Cringle Coast (Starflight Express stop) – to the north-east of the region, Starflight Express only | 3.4% (3.4% of battles) | 3.4% (3.4% of battles) |
Grottoes (treasure maps)
- Ice, rank 11: 27% of visible monsters, 32% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
- Ice, rank 12: 24% of visible monsters, 30% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood
Internal numbers (game records, one per variant): 325.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Ice crystal : 3 ; Icicle dirk : 5.
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DQ9 Encyclopedia
Ice crystal
Icicle dirk