
Vermil lion
They expunge spells with Disruptive Wave and burp forth black breath. Also able to mend themselves by meditating.
Cobbled together from bits of various beasts by degenerate demons, they curse their unhappy existence.
The essentials
- Earliest in the story: Fire, rank 12: 11% of visible monsters, 11% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
- Gives: 8,120 EXP, 200 G, Beast claws (1/128), Divine dress (1/128)
- Weak to: light ×1.5
- Has no effect on it: dazzle, sleep, whack, confusion
Family: beast — weapons dealing ×1.1: spears
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| Other variant | 1,378 | 36 | 564 | 626 | 455 | 8,120 | 200 | 2 % |
| Other variant (2) | 1,378 | 24 | 564 | 626 | 455 | 8,120 | 200 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×1.5; fire, darkness ×0.5
- Effects (success rate): 75%: poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: Fizzle, stun, paralysis; 15%: Charm; immune: Dazzle, sleep, Whack, confusion
- Actions: 2 actions per turn — Dark Breath 17%, Disruptive Wave 17%, Attack 17%, Feel the Burn 17%, Meditation 16%, “bites ferociously with its massive fangs.” 16%. Conditions (otherwise it picks another slot): Dark Breath: not if a third or more of the party has Reverse Cycle; Meditation: only below half its HP; Disruptive Wave: if a character has an effect to remove (buff, Bounce, tension…); Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Feel the Burn: if it doesn't have Feel the Burn yet. Only once per turn for its whole group: Dark Breath, Meditation, Disruptive Wave, “bites ferociously with its massive fangs.”, Feel the Burn
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Fire, rank 12: 11% of visible monsters, 11% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood
Internal numbers (game records, one per variant): 231, 277.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Beast claws : 5 ; Divine dress : 5.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Beast claws
Divine dress