
Weaken beakon
They love to cast Kasap then come back for a second attack with their big old beaks.\nFreeze them out if you can.
The daycare workers of the monster kingdom, they hang upside-down from trees and let baby beasties swing on them.
The essentials
- Earliest in the story: The Bad Cave – Interior - Lv 1-01 — 36% (47% of battles)
- Gives: 266 EXP, 88 G, Flurry feather (1/16), Crow's claws (1/128)
- Weak to: ice ×1.5
Family: bird — weapons dealing ×1.1: bows
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 78 | 10 | 72 | 90 | 88 | 266 | 88 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice ×1.5; earth ×1.25; wind ×0.75
- Effects (success rate): 75%: Whack, stun, paralysis, Blunt, Decelerate, Divine Intervention; 50%: Dazzle, confusion, Sap; 35%: Charm
- Actions: 2 actions per turn — turn 1: Attack; turn 2: Kasap or Attack; turn 3: Attack (50/50, then repeats); after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kasap: if a character's defence can still go down. Only once per turn for its whole group: Kasap
Items
Habitat (in-game monster list)
The Bad Cave
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| The Bad Cave – Interior - Lv 1-01 | 36% (47% of battles) | 36% (47% of battles) |
| The Bad Cave – Interior - Lv 1-03 | 36% (47% of battles) | 36% (47% of battles) |
| The Bad Cave – Interior - B1 | joins 5.8% of battles | joins 5.8% of battles |
| The Bad Cave – Interior - B2-01 | joins 5.9% of battles | joins 5.9% of battles |
Grottoes (treasure maps)
- Ice, rank 1: joins 13% of battles (quality 2-55: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 92.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Flurry feather : 2 ; Crow's claws : 5.
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DQ9 Encyclopedia
Flurry feather
Crow's claws