DQ9 Encyclopedia

Weaken beakon

Altérapace · no. 85 in the monster list
Everything is read from the game's code, unless stated otherwise

They love to cast Kasap then come back for a second attack with their big old beaks.\nFreeze them out if you can.

The daycare workers of the monster kingdom, they hang upside-down from trees and let baby beasties swing on them.

The essentials

  • Earliest in the story: The Bad Cave – Interior - Lv 1-01 — 36% (47% of battles)
  • Gives: 266 EXP, 88 G, Flurry feather (1/16), Crow's claws (1/128)
  • Weak to: ice ×1.5

Family: bird — weapons dealing ×1.1: bows

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
7810729088266880 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice ×1.5; earth ×1.25; wind ×0.75
  • Effects (success rate): 75%: Whack, stun, paralysis, Blunt, Decelerate, Divine Intervention; 50%: Dazzle, confusion, Sap; 35%: Charm
  • Actions: 2 actions per turn — turn 1: Attack; turn 2: Kasap or Attack; turn 3: Attack (50/50, then repeats); after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kasap: if a character's defence can still go down. Only once per turn for its whole group: Kasap

Items

Habitat (in-game monster list)

The Bad Cave

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Bad Cave – Interior - Lv 1-0136% (47% of battles)36% (47% of battles)
The Bad Cave – Interior - Lv 1-0336% (47% of battles)36% (47% of battles)
The Bad Cave – Interior - B1joins 5.8% of battlesjoins 5.8% of battles
The Bad Cave – Interior - B2-01joins 5.9% of battlesjoins 5.9% of battles

Grottoes (treasure maps)

  • Ice, rank 1: joins 13% of battles (quality 2-55: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 92.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Flurry feather : 2 ; Crow's claws : 5.

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