
White trigertaur
Monstrous masters of ice who are super-skilled with their icicle-like spears, and also adept at using Thin Air.
Ex-tigers who attain eternal life by pledging allegiance to the brrearthenwarriors, they sow snowstorms wherever they step.
The essentials
- Earliest in the story: Snowberia — day: joins 7.1% of battles; night: no
- Gives: 940 EXP, 167 G, Horse manure (1/16), Seed of deftness (1/256)
- Weak to: fire ×1.25
- Has no effect on it: whack, fizzle
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 128 | 10 | 130 | 135 | 116 | 940 | 167 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire ×1.25; ice, wind ×0.75
- Effects (success rate): 75%: Dazzle, confusion, stun, Blunt, Sap, Decelerate; 50%: sleep, paralysis; 25%: Charm; immune: Whack, Fizzle
- Actions: Attack 64%, “slings a huge spear of ice!” 19%, “is being provocative.” 11%, Thin Air 6.6%. Only once per turn for its whole group: “slings a huge spear of ice!”, “is being provocative.”, Thin Air
Items
Habitat (in-game monster list)
Snowberia · Cringle Coast
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Snowberia | joins 7.1% of battles | |
| Cringle Coast, on snow or in the forest | 56% (61% of battles) | 56% (60% of battles) |
| Cringle Coast, on the coast | joins 13% of battles | joins 18% of battles |
Grottoes (treasure maps)
- Ice, rank 3: 20% of visible monsters, 26% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
- Ice, rank 4: 20% of visible monsters, 29% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 165.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Horse manure : 2 ; Seed of deftness : 6.
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DQ9 Encyclopedia
Horse manure
Seed of deftness