DQ9 Encyclopedia

Wight emperor

Empereur maudit · no. 232 in the monster list
Everything is read from the game's code, unless stated otherwise

Spine-chilling sorcerers who cast Kazam, Kafuddle and Kathwack face them unprepared at your peril.

They believe that life is pain and death is eternal happiness, and love treating travellers to a taste of “contentment”.

The essentials

  • Earliest in the story: Ice, rank 9: 21% of visible monsters, 29% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Gives: 5,250 EXP, 185 G, Mitre (1/64), Surplice (1/128)
  • Weak to: light ×2
  • Has no effect on it: sleep, whack, confusion, poison, paralysis

Family: zombie — weapons dealing ×1.1: staves

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
4881204654552425,2501850 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×2; fire ×1.5; ice, darkness ×0.5
  • Effects (success rate): 75%: Drain Magic; 50%: Dazzle, Fizzle, stun, Blunt, Sap, Decelerate, Divine Intervention; 5%: Charm; immune: sleep, Whack, confusion, poison, paralysis
  • Actions: Attack 33%, Kazam 17%, Kafuddle 17%, Kazam 17%, Kathwack 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kafuddle: if a character isn't confused yet. Only once per turn for its whole group: Kazam, Kathwack, Kafuddle, Kazam

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ice, rank 9: 21% of visible monsters, 29% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Ice, rank 10: 30% of visible monsters, 38% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Ice, rank 11: joins 8.1% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood

Internal numbers (game records, one per variant): 247.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mitre : 4 ; Surplice : 5.

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