
Wight Knight
Black-clad knight errant who once terrorised the people of Stornway in mistaken search of his long-lost love.
He was actually once a handsome young chevalier whose fair face set hearts aflutter in the castle.
The essentials
- Earliest in the story: Loch Storn, Stornway: Wight Knight (once)
- Gives: 800 EXP, 200 G, Iron gauntlets (100%)
- Weak to: fire, wind, earth ×1.25
- Has no effect on it: dazzle, sleep, whack, confusion, stun, poison, paralysis
Family: zombie — weapons dealing ×1.1: staves
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 296 | 255 | 53 | 50 | 45 | 800 | 200 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, wind, earth ×1.25; lightning / blast ×0.75; ice ×0.5
- Effects (success rate): 75%: Decelerate; 50%: Blunt; 25%: Fizzle; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, stun, poison, paralysis
- Actions: turn 1: Bolt Cutter or Attack; turn 2: Multithrust or Heal; turn 3: Bolt Cutter or Multithrust (50/50, then repeats); may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Bolt Cutter, Multithrust, Heal
Items
Story and quests
- Loch Storn, Stornway: Wight Knight (once)
Habitat (in-game monster list)
Loch Storn
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Under the hood
Internal numbers (game records, one per variant): 301.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Iron gauntlets : 0.
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Iron gauntlets