DQ9 Encyclopedia

Wight Knight

Chevalier Karbon · no. 258 in the monster list
Everything is read from the game's code, unless stated otherwise

Black-clad knight errant who once terrorised the people of Stornway in mistaken search of his long-lost love.

He was actually once a handsome young chevalier whose fair face set hearts aflutter in the castle.

The essentials

  • Earliest in the story: Loch Storn, Stornway: Wight Knight (once)
  • Gives: 800 EXP, 200 G, Iron gauntlets (100%)
  • Weak to: fire, wind, earth ×1.25
  • Has no effect on it: dazzle, sleep, whack, confusion, stun, poison, paralysis

Family: zombie — weapons dealing ×1.1: staves

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
2962555350458002002 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, wind, earth ×1.25; lightning / blast ×0.75; ice ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Blunt; 25%: Fizzle; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, stun, poison, paralysis
  • Actions: turn 1: Bolt Cutter or Attack; turn 2: Multithrust or Heal; turn 3: Bolt Cutter or Multithrust (50/50, then repeats); may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Bolt Cutter, Multithrust, Heal

Items

Story and quests

  • Loch Storn, Stornway: Wight Knight (once)

Habitat (in-game monster list)

Loch Storn

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Under the hood

Internal numbers (game records, one per variant): 301.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Iron gauntlets : 0.

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