DQ9 Encyclopedia

Winkster

Fée tide · no. 12 in the monster list
Everything is read from the game's code, unless stated otherwise

These trainee tricksters have just learnt Frizz, and will fritter away all their MP trying to use it.

Their legends tell that they can become fully fledged wizards by flattening a certain foe with Frizz, so they cast it constantly.

The essentials

  • Earliest in the story: Western Stornway, on grass — day: 31% (36% of battles); night: 19% (23% of battles)
  • Gives: 22 EXP, 25 G, Cotton trousers (1/32), Oak staff (1/64)
  • Weak to: light ×1.25

Family: demon — weapons dealing ×1.1: wands

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
18319162222250 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×1.25
  • Actions: Attack 73%, Frizz 27%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Frizz

Items

Habitat (in-game monster list)

Western Stornway · Eastern Stornway · Zere

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Western Stornway, on grass31% (36% of battles)19% (23% of battles)
Western Stornway, in the forestjoins 3.9% of battlesjoins 3.9% of battles
Eastern Stornway, on grass or in the forestjoins 4.5% of battlesjoins 4.5% of battles
Eastern Stornway, on the coastjoins 14% of battlesjoins 14% of battles
Zere – south-east part, on grass or in the forestjoins 3.9% of battles
Under the hood

Internal numbers (game records, one per variant): 35.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Cotton trousers : 3 ; Oak staff : 4.

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