DQ9 Encyclopedia

Wishmaster

Carnagénie · no. 211 in the monster list
Everything is read from the game's code, unless stated otherwise

They pound the ground, toppling enemies all around, then, as if that wasn't enough, they clobber them with Kaboom as well.

Demons once worshipped by a long-forgotten civilisation. They granted wishes to those who made sacrifices in their name.

The essentials

  • Earliest in the story: Djust Desert (Starflight Express stop) – to the west of the region, Starflight Express only — 3.4% (3.4% of battles)
  • Gives: 5,500 EXP, 75 G, Densinium (1/32), Holy femail (1/128)
  • Weak to: ice, light ×1.5

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
663255513563965,500750 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice, light ×1.5; earth, darkness ×0.5
  • Effects (success rate): 50%: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention; 10%: Charm
  • Actions: Attack 50%, Kaboom 17%, Crackerwhack 17%, critical hit 17%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Kaboom, Crackerwhack, critical hit

Items

Habitat (in-game monster list)

Djust Desert

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Djust Desert (Starflight Express stop) – to the west of the region, Starflight Express only3.4% (3.4% of battles)3.4% (3.4% of battles)

Grottoes (treasure maps)

  • Caves, rank 9: 21% of visible monsters, 27% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Caves, rank 10: 22% of visible monsters, 25% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Caves, rank 11: joins 5.6% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood

Internal numbers (game records, one per variant): 334.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Densinium : 3 ; Holy femail : 5.

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