
Wishmaster
They pound the ground, toppling enemies all around, then, as if that wasn't enough, they clobber them with Kaboom as well.
Demons once worshipped by a long-forgotten civilisation. They granted wishes to those who made sacrifices in their name.
The essentials
- Earliest in the story: Djust Desert (Starflight Express stop) – to the west of the region, Starflight Express only — 3.4% (3.4% of battles)
- Gives: 5,500 EXP, 75 G, Densinium (1/32), Holy femail (1/128)
- Weak to: ice, light ×1.5
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 663 | 255 | 513 | 563 | 96 | 5,500 | 75 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice, light ×1.5; earth, darkness ×0.5
- Effects (success rate): 50%: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention; 10%: Charm
- Actions: Attack 50%, Kaboom 17%, Crackerwhack 17%, critical hit 17%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Kaboom, Crackerwhack, critical hit
Items
Habitat (in-game monster list)
Djust Desert
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Djust Desert (Starflight Express stop) – to the west of the region, Starflight Express only | 3.4% (3.4% of battles) | 3.4% (3.4% of battles) |
Grottoes (treasure maps)
- Caves, rank 9: 21% of visible monsters, 27% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Caves, rank 10: 22% of visible monsters, 25% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Caves, rank 11: joins 5.6% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood
Internal numbers (game records, one per variant): 334.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Densinium : 3 ; Holy femail : 5.
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DQ9 Encyclopedia
Densinium
Holy femail