DQ9 Encyclopedia

Wonder wyrtle

Tortugondor · no. 217 in the monster list
Everything is read from the game's code, unless stated otherwise

These reptilian regents can bring down bolts of lightning and exhale gouts of flame, but aren't wild about water or darkness.

Supposedly, when wyrtles' souls depart their bodies, they are absorbed by wonder wyrtles, and earn eternal life.

The essentials

  • Earliest in the story: Caves, rank 12: 22% of visible monsters, 30% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
  • Gives: 6,900 EXP, 98 G, Tortoiseshell (1/8), Dragon shield (1/64)
  • Weak to: ice, darkness ×1.5
  • Has no effect on it: dazzle, whack, drain magic, confusion, stun, poison, paralysis, decelerate, divine intervention

Family: dragon — weapons dealing ×1.1: swords

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1,0400606720526,900980 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice, darkness ×1.5; fire, lightning / blast ×0.5
  • Effects (success rate): 75%: sleep, Sap; 50%: Fizzle, Blunt; 10%: Charm; immune: Dazzle, Whack, Drain Magic, confusion, stun, poison, paralysis, Decelerate, Divine Intervention
  • Actions: Attack 45%, “calls forth apocalyptic lightning!” 27%, “spews forth blazing fire!” 27%. Only once per turn for its whole group: “calls forth apocalyptic lightning!”, “spews forth blazing fire!”

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Caves, rank 12: 22% of visible monsters, 30% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 235.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Tortoiseshell : 1 ; Dragon shield : 4.

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