DQ9 Encyclopedia

Wooper trooper

Défamphibien · no. 17 in the monster list
Everything is read from the game's code, unless stated otherwise

Amphibious soldiers and adepts of defence who can be found patrolling around bodies of water.

They're forever scraping their soles on seashells while on beach patrol, and have been saving up to buy boots.

The essentials

  • Earliest in the story: Western Stornway, on grass — day: joins 3% of battles; night: joins 1.4% of battles
  • Gives: 40 EXP, 32 G, Pot lid (1/16), Soldier's sword (1/64)
  • Weak to: fire, darkness, light ×1.25
  • It runs away: 27% of its actions: hit fast.
  • Has no effect on it: fizzle

Family: aquatic — weapons dealing ×1.1: fans

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
30433242840320 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, darkness, light ×1.25
  • Effects (success rate): 75%: Dazzle, paralysis; 50%: sleep; immune: Fizzle
  • Actions: Attack 41%, Flee 27%, “is ready to dodge any incoming attacks.” 21%, Defend 11%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); “is ready to dodge any incoming attacks.”: if it isn't already in that stance. Only once per turn for its whole group: “is ready to dodge any incoming attacks.”, Defend

Items

Habitat (in-game monster list)

Western Stornway · Eastern Stornway · Zere · Western Coffinwell

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Western Stornway, on grassjoins 3% of battlesjoins 1.4% of battles
Western Stornway, in the forestjoins 2.6% of battlesjoins 2.6% of battles
Eastern Stornway, on the coast71% (71% of battles)71% (71% of battles)
Zere – south-east part, on grass or in the forest25% (25% of battles)38% (37% of battles)
Western Coffinwell, on the coastjoins 2.7% of battlesjoins 2.7% of battles
Under the hood

Internal numbers (game records, one per variant): 60.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Pot lid : 2 ; Soldier's sword : 4.

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