
Wyrtoise
Shelled fellows who are no suckers, and can send back spells with Bounce and push back attacks with Pincushion.
They're famed for being fearsome, but at home, they like nothing more than rolling over to have their tummies tickled.
The essentials
- Earliest in the story: Oubliette – B4 — 33% (33% of battles)
- Gives: 2,500 EXP, 188 G, Tortoiseshell (1/8), Dragon scale (1/32)
- Weak to: ice ×1.5
- Has no effect on it: stun
Family: dragon — weapons dealing ×1.1: swords
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 215 | 8 | 171 | 240 | 103 | 2,500 | 188 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice ×1.5; fire, lightning / blast ×0.5
- Effects (success rate): 75%: Whack, Fizzle, poison, Decelerate; 50%: Dazzle, sleep, confusion, Blunt, Sap; 25%: paralysis; 15%: Charm; immune: stun
- Actions: Attack 41%, Bounce 23%, “calls forth crackling lightning!” 19%, Pincushion 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Bounce: if it doesn't already have Bounce. Only once per turn for its whole group: “calls forth crackling lightning!”, Pincushion, critical hit
Items
Habitat (in-game monster list)
Oubliette
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Oubliette – B4 | 33% (33% of battles) | 33% (33% of battles) |
| Oubliette – B5 | 31% (34% of battles) | 31% (34% of battles) |
| Oubliette – B6 | 26% (31% of battles) | 26% (31% of battles) |
Grottoes (treasure maps)
- Water, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 112.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Tortoiseshell : 1 ; Dragon scale : 3.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Tortoiseshell
Dragon scale