DQ9 Encyclopedia

Yore

Fourax · no. 278 in the monster list
Everything is read from the game's code, unless stated otherwise

An ancient evil confined in a casket beneath Stornway castle three hundred years ago by the King of that bygone age.

Had a contract with the evil Empire to wipe out not just the people of Stornway, but the entire population of the world.

The essentials

  • Earliest in the story: Stornway Castle, post-game, quest 137 “Yore for it Now!”: Yore (once)
  • Gives: 36,500 EXP, 4,200 G, Aggressence (100%)
  • Weak to: wind ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
4,22025525832814836,5004,2000 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

Battle: Stornway Castle, post-game, quest 137 “Yore for it Now!” — pattern A

  • Elements (damage taken): wind ×1.5; ice, earth ×1.25; lightning / blast, light ×0.75; darkness ×0.5
  • Effects (success rate): 75%: Sap; 50%: Blunt, Divine Intervention; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 17%, Oomph 17%, Kabuff 17%, critical hit 17%, “exhales a cloud of blinding light.” 16%, switches to pattern B 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “exhales a cloud of blinding light.”: not if a third or more of the party has Reverse Cycle; Oomph: if an ally's attack can still go up; Kabuff: if an ally's defence can still go up. Only once per turn for its whole group: “exhales a cloud of blinding light.”, Oomph, Kabuff, critical hit

Battle: Stornway Castle, post-game, quest 137 “Yore for it Now!” — pattern B

  • Actions: 2 actions per turn — Psyche Up 34%, Attack 33%, “exhales a cloud of blinding light.” 17%, switches to pattern C 17%. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; “exhales a cloud of blinding light.”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Psyche Up, “exhales a cloud of blinding light.”

Battle: Stornway Castle, post-game, quest 137 “Yore for it Now!” — pattern C

  • Actions: 2 actions per turn — Attack 17%, Kasap 17%, Blunt 17%, switches to pattern A 17%, “exhales a cloud of blinding light.” 16%, Disruptive Wave 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “exhales a cloud of blinding light.”: not if a third or more of the party has Reverse Cycle; Kasap: if a character's defence can still go down; Blunt: if a character's attack can still go down. Only once per turn for its whole group: “exhales a cloud of blinding light.”, Kasap, Blunt, Disruptive Wave

Items

Story and quests

  • Stornway Castle, post-game, quest 137 “Yore for it Now!”: Yore (once)

Habitat (in-game monster list)

Stornway Castle

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Under the hood

Internal numbers (game records, one per variant): 339, 762, 763.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Aggressence : 0.

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