DQ9 Encyclopedia

Zoma

Zoma · no. 298 in the monster list
Everything is read from the game's code, unless stated otherwise

A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.

The essentials

  • Earliest in the story: Legacy boss of “Zoma's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Gives: 70,600 – 187,197 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
  • Weak to: light ×1.5
  • Has no effect on it: dazzle, whack, confusion, fizzle, stun, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
level 18,00025567557035070,6002,4900 %
level 168,90125575160737681,9642,8910 %
level 4110,635255897673424105,1143,7070 %
level 9916,0702551,356855560187,1976,6020 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

levels 1-15

  • Elements (damage taken): light ×1.5; ice ×0.5
  • Effects (success rate): 75%: Decelerate; 25%: sleep, Divine Intervention; 15%: Sap; 5%: Blunt, Charm; immune: Dazzle, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 45%, Kacrack 23%, C-C-Cold Breath (from level 8) 15%, critical hit 11%, Disruptive Wave 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kacrack, C-C-Cold Breath, critical hit, Disruptive Wave

levels 16-40 — pattern A

  • Elements (damage taken): light ×1.5; ice ×0.5
  • Effects (success rate): 75%: Decelerate; 25%: sleep, Divine Intervention; 15%: Sap; 5%: Blunt, Charm; immune: Dazzle, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 49%, C-C-Cold Breath (from level 8) 19%, switches to pattern B 15%, Bounce (from level 24) 11%, Disruptive Wave 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle; Bounce: if it doesn't already have Bounce. Only once per turn for its whole group: C-C-Cold Breath, Bounce, Disruptive Wave

levels 16-40 — pattern B

  • Actions: 2 actions per turn — Attack 49%, Air Pollution (from level 33) 19%, switches to pattern A 15%, Kacrack 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Air Pollution: if a character's attack or magic power can still go down. Only once per turn for its whole group: Air Pollution, Kacrack, critical hit

levels 41-99 — pattern A

  • Elements (damage taken): light ×1.5; ice ×0.5
  • Effects (success rate): 75%: Decelerate; 25%: Divine Intervention; 15%: Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 3 actions per turn — Attack 27%, Psyche Up (from level 57) 23%, C-C-Cold Breath (from level 8) 19%, switches to pattern B 15%, Kacrack 11%, Disruptive Wave 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: C-C-Cold Breath, Kacrack, Disruptive Wave

levels 41-99 — pattern B

  • Actions: 3 actions per turn — Attack 27%, Kacrackle (from level 49) 23%, Air Pollution (from level 33) 19%, switches to pattern A 15%, Bounce (from level 24) 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Air Pollution: if a character's attack or magic power can still go down; Bounce: if it doesn't already have Bounce. Only once per turn for its whole group: Kacrackle, Air Pollution, Bounce, critical hit

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Legacy boss of “Zoma's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Map from: quest 167 “Who's a Pretty Boy?”
Under the hood

Internal numbers (game records, one per variant): 503, 610, 611, 612, 613.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.

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