DQ9 Encyclopedia

Zumeanie

Tropiconcombre · no. 64 in the monster list
Everything is read from the game's code, unless stated otherwise

Trop-pickle vegetables, ripened in the sun, and unable to cope with icy conditions. Can confuse with their spinning spears.

Went away to warmer climes and couldn't bring themselves to leave. They settled there, and the sun stained them scarlet.

The essentials

  • Earliest in the story: Slurry Coast, on grass — day: joins 5.7% of battles; night: joins 6.2% of battles
  • Gives: 212 EXP, 104 G, Strong medicine (1/16), Long spear (1/128)
  • Weak to: ice ×1.5
  • It runs away: 23% of its actions: hit fast.
  • Has no effect on it: fizzle

Family: plant — weapons dealing ×1.1: axes

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
8598280622121040 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice ×1.5
  • Effects (success rate): 75%: Dazzle, confusion, stun, poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: sleep, paralysis, Charm; immune: Fizzle
  • Actions: Attack 44%, Flee 23%, attack + confusion 19%, Psyche Up 15%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: attack + confusion

Items

Habitat (in-game monster list)

Slurry Coast · Dourbridge

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Slurry Coast, on grassjoins 5.7% of battlesjoins 6.2% of battles
Slurry Coast, in the forestjoins 3.1% of battlesjoins 3.1% of battles
Slurry Coast, on the coast75% (79% of battles)75% (79% of battles)
Dourbridge, on grass27% (31% of battles)27% (32% of battles)
Dourbridge, in the forestjoins 7.5% of battlesjoins 7.5% of battles
Under the hood

Internal numbers (game records, one per variant): 58.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Strong medicine : 2 ; Long spear : 5.

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