
Zumeanie
Trop-pickle vegetables, ripened in the sun, and unable to cope with icy conditions. Can confuse with their spinning spears.
Went away to warmer climes and couldn't bring themselves to leave. They settled there, and the sun stained them scarlet.
The essentials
- Earliest in the story: Slurry Coast, on grass — day: joins 5.7% of battles; night: joins 6.2% of battles
- Gives: 212 EXP, 104 G, Strong medicine (1/16), Long spear (1/128)
- Weak to: ice ×1.5
- It runs away: 23% of its actions: hit fast.
- Has no effect on it: fizzle
Family: plant — weapons dealing ×1.1: axes
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 85 | 9 | 82 | 80 | 62 | 212 | 104 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice ×1.5
- Effects (success rate): 75%: Dazzle, confusion, stun, poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: sleep, paralysis, Charm; immune: Fizzle
- Actions: Attack 44%, Flee 23%, attack + confusion 19%, Psyche Up 15%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: attack + confusion
Items
Habitat (in-game monster list)
Slurry Coast · Dourbridge
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Slurry Coast, on grass | joins 5.7% of battles | joins 6.2% of battles |
| Slurry Coast, in the forest | joins 3.1% of battles | joins 3.1% of battles |
| Slurry Coast, on the coast | 75% (79% of battles) | 75% (79% of battles) |
| Dourbridge, on grass | 27% (31% of battles) | 27% (32% of battles) |
| Dourbridge, in the forest | joins 7.5% of battles | joins 7.5% of battles |
Under the hood
Internal numbers (game records, one per variant): 58.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Strong medicine : 2 ; Long spear : 5.
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DQ9 Encyclopedia
Strong medicine
Long spear