
Abyss diver
Devilishly devastating dinosaurs that cast Crackle and breathe fire, and cannot be bested with bog-standard blows.
Longed for loud colours after decades spent in the dim depths, and tried to jazz themselves up, but to underwhelming effect.
The essentials
- Earliest in the story: Wyrmneck, on the coast — joins 9.3% of battles
- Gives: 2,700 EXP, 92 G, Dragon scale (1/32), Watermaul wand (1/128)
- Weak to: lightning / blast, light ×1.5
Family: aquatic — weapons dealing ×1.1: fans
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 600 | 28 | 200 | 220 | 126 | 2,700 | 92 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast, light ×1.5; fire, ice ×0.5
- Effects (success rate): 75%: Whack, poison; 50%: Dazzle, sleep, confusion, Fizzle, stun, Blunt, Sap, Decelerate, Divine Intervention; 25%: paralysis, Charm
- Actions: Attack 59%, Crackle 23%, Inferno 19%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Crackle, Inferno
Items
Habitat (in-game monster list)
Wyrmneck · Oubliette · Ocean · Western Wormwood · Wyrmtail
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Wyrmneck, on the coast | joins 9.3% of battles | joins 9.3% of battles |
| Oubliette – B5 | joins 10% of battles | joins 10% of battles |
| Ocean, zone 4 (corners) | 44% of battles | 44% of battles |
| Western Wormwood (Starflight Express stop) – to the west of the region, Starflight Express only | joins 16% of battles | joins 16% of battles |
| Wyrmtail (Starflight Express stop) – to the south-west of the region, Starflight Express only | joins 18% of battles | joins 18% of battles |
Grottoes (treasure maps)
- Water, rank 4: joins 5% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
- Water, rank 5: 20% of visible monsters, 28% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 263.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dragon scale : 3 ; Watermaul wand : 5.
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Dragon scale
Watermaul wand