DQ9 Encyclopedia

Abyss diver

Abyssaure · no. 170 in the monster list
Everything is read from the game's code, unless stated otherwise

Devilishly devastating dinosaurs that cast Crackle and breathe fire, and cannot be bested with bog-standard blows.

Longed for loud colours after decades spent in the dim depths, and tried to jazz themselves up, but to underwhelming effect.

The essentials

  • Earliest in the story: Wyrmneck, on the coast — joins 9.3% of battles
  • Gives: 2,700 EXP, 92 G, Dragon scale (1/32), Watermaul wand (1/128)
  • Weak to: lightning / blast, light ×1.5

Family: aquatic — weapons dealing ×1.1: fans

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
600282002201262,700920 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast, light ×1.5; fire, ice ×0.5
  • Effects (success rate): 75%: Whack, poison; 50%: Dazzle, sleep, confusion, Fizzle, stun, Blunt, Sap, Decelerate, Divine Intervention; 25%: paralysis, Charm
  • Actions: Attack 59%, Crackle 23%, Inferno 19%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Crackle, Inferno

Items

Habitat (in-game monster list)

Wyrmneck · Oubliette · Ocean · Western Wormwood · Wyrmtail

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Wyrmneck, on the coastjoins 9.3% of battlesjoins 9.3% of battles
Oubliette – B5joins 10% of battlesjoins 10% of battles
Ocean, zone 4 (corners)44% of battles44% of battles
Western Wormwood (Starflight Express stop) – to the west of the region, Starflight Express onlyjoins 16% of battlesjoins 16% of battles
Wyrmtail (Starflight Express stop) – to the south-west of the region, Starflight Express onlyjoins 18% of battlesjoins 18% of battles

Grottoes (treasure maps)

  • Water, rank 4: joins 5% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
  • Water, rank 5: 20% of visible monsters, 28% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 263.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dragon scale : 3 ; Watermaul wand : 5.

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