Ocean
Océan · Other places
Everything is read from the game's code, unless stated otherwise
The essentials
- 20 monsters
- Most common monsters: Abyss diver (44 %), Man o' war (35 %), Salamarauder (34 %)
Monsters in the field
Knocktopus 24 %
Salamarauder 34 %
Man o' war 35 %
Spinchilla 25 %
Riptide 34 %
Claw hammer 34 %
Shocktopus 30 %
Axolhotl 25 %
Great gruffon 28 %
Handsome crab 22 %
Sail serpent 33 %
Whirly girly 27 %
Terrorhawk 33 %
Cumulus rex 22 %
Seasaur 22 %
Abyss diver 44 %
Stenchurion 5.4 %
Freezing fog 27 %
Aggrosculpture 27 %
King crab 33 %Highest share of visible monsters (or of battles at sea), day or night, over the whole place; after the dash, the only ground or corner of the place where it appears: details on each monster's page.
Sea zones

Zone 1 (centre)
Zone 2 (ring)
Zone 3 (edges)
Sail serpent 32.5 %
Terrorhawk 32.5 %
Great gruffon 27.6 %
Seasaur 22.4 %
Handsome crab 22.4 %
Cumulus rex 22.4 %Zone 4 (corners)
No visible monsters at sea: a battle happens every 30 to 100 units sailed (about ten to thirty seconds). The zone is the one of the water under the ship. % = share of the zone's battles that include the monster. Map drawn from the ocean's collision data.
Travel and field items
- Chimaera wing, Zoom: usable
- Holy water, Vanish: no
- Restoring HP / MP while walking (equipment): yes
Detailed rules: Items → Stats and effects → Equipment effects
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DQ9 Encyclopedia