DQ9 Encyclopedia

Terrorhawk

Épirevier · no. 156 in the monster list
Everything is read from the game's code, unless stated otherwise

Raised on molten magma, these fiery, feathered fiends ignite enemies with Flame Breath, and fox them with Fuddle.

They were once very docile birds, but went batty when bashed on the bonce by boulders when the Magmaroo erupted.

The essentials

  • Earliest in the story: Wyrmtail, everywhere except on rocky ground — day: joins 4% of battles; night: joins 9.1% of battles
  • Gives: 1,080 EXP, 132 G, Lava lump (1/32), Fowl fan (1/64)
  • Weak to: ice, darkness ×1.5
  • It runs away: 11% of its actions: hit fast.

Family: bird — weapons dealing ×1.1: bows

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
146101281601401,0801322 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice, darkness ×1.5
  • Effects (success rate): 75%: Dazzle, Fizzle, stun, poison, Blunt, Sap, Divine Intervention; 50%: sleep, Whack, paralysis, Decelerate; 25%: confusion, Charm
  • Actions: Attack 56%, Fuddle 19%, “exhales a fierce fire!” 15%, Flee 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Fuddle: on a character not confused; “exhales a fierce fire!”: not if a third or more of the party has Reverse Cycle; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Fuddle, “exhales a fierce fire!”

Items

Habitat (in-game monster list)

Wyrmtail · Wyrmwing · The Magmaroo · Ocean

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Wyrmtail, everywhere except on rocky groundjoins 4% of battlesjoins 9.1% of battles
Wyrmtail, on rocky ground57% (61% of battles)57% (61% of battles)
Wyrmwing, everywhere except on rocky ground and on the coast36% (41% of battles)45% (52% of battles)
Wyrmwing, on the coastjoins 6.2% of battlesjoins 6.2% of battles
Wyrmwing, on rocky ground25% (34% of battles)25% (34% of battles)
The Magmaroo – Interior - Lv 4-2joins 2.6% of battlesjoins 2.6% of battles
Ocean, zone 3 (edges)33% of battles33% of battles

Grottoes (treasure maps)

  • Caves, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 197.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lava lump : 3 ; Fowl fan : 4.

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