
Great gruffon
Thick fur means the cold doesn't concern them, and great might makes them formidable when they muster their strength.
Brigadiers of the brrearthenwarriors' battalions, they patrol icy parts, checking that they're chilly enough.
The essentials
- Earliest in the story: Snowberia — day: 23% (31% of battles); night: 11% (19% of battles)
- Gives: 1,180 EXP, 126 G, Wing of bat (1/8), Fur poncho (1/64)
- Weak to: lightning / blast ×1.5
- Has no effect on it: fizzle
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 150 | 12 | 120 | 120 | 70 | 1,180 | 126 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast ×1.5; fire, light ×1.25; darkness ×0.75; ice ×0.5
- Effects (success rate): 75%: stun, Blunt, Sap, Decelerate; 50%: Dazzle, Whack, confusion, paralysis; 35%: Charm; immune: Fizzle
- Actions: Attack 64%, Psyche Up 19%, “is in a gruff!” 11%, critical hit 6.6%. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: “is in a gruff!”, critical hit
Items
Habitat (in-game monster list)
Snowberia · Cringle Coast · Ocean
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Snowberia | 23% (31% of battles) | 11% (19% of battles) |
| Cringle Coast, on snow or in the forest | 22% (22% of battles) | 22% (22% of battles) |
| Cringle Coast, on the coast | joins 10% of battles | joins 9.4% of battles |
| Ocean, zone 3 (edges) | 28% of battles | 28% of battles |
Grottoes (treasure maps)
- Ice, rank 4: 20% of visible monsters, 27% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
- Water, rank 3: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 162.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Wing of bat : 1 ; Fur poncho : 4.
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DQ9 Encyclopedia
Wing of bat
Fur poncho