DQ9 Encyclopedia

Seasaur

Aquasaure · no. 162 in the monster list
Everything is read from the game's code, unless stated otherwise

These super-strong sea serpents have sunk many a ship with their ear-splitting roars and brutal hot and cold breath.

Sailors say that if you hear the song of the seasaur on a stormy night, you'll never set foot on the safety of dry land again.

The essentials

  • Earliest in the story: Ocean, zone 3 (edges) — 22% of battles
  • Gives: 1,900 EXP, 160 G, Dragon scale (1/16), Magic beast horn (1/64)
  • Weak to: light ×1.5
  • Has no effect on it: fizzle

Family: aquatic — weapons dealing ×1.1: fans

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
304241801921011,9001600 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×1.5; lightning / blast ×1.25; fire, ice ×0.5
  • Effects (success rate): 75%: Dazzle, poison, Blunt, Sap, Decelerate, Divine Intervention; 50%: Whack, confusion, stun, paralysis; 25%: Charm; immune: Fizzle
  • Actions: Attack 44%, “exhales a fierce fire!” 23%, “exhales a cool breath!” 19%, War Cry 15%. Only once per turn for its whole group: “exhales a fierce fire!”, “exhales a cool breath!”

Items

Habitat (in-game monster list)

Ocean

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Ocean, zone 3 (edges)22% of battles22% of battles

Grottoes (treasure maps)

  • Water, rank 4: 20% of visible monsters, 28% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 262.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dragon scale : 2 ; Magic beast horn : 4.

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