DQ9 Encyclopedia

Stenchurion

Décarion · no. 171 in the monster list
Everything is read from the game's code, unless stated otherwise

They specialise in toxic attacks, and in transfixing all and sundry with Multithrust. Fight them with the light.

Their dream is to bring together walking corpses, ghouls and other undead allies for an all-zombie party of epic proportions.

The essentials

  • Earliest in the story: The Gittish Empire — day: 30% (32% of battles); night: 30% (37% of battles)
  • Gives: 1,380 EXP, 122 G, Manky mud (1/8), Partisan (1/128)
  • Weak to: light ×2
  • Has no effect on it: whack, fizzle, poison, paralysis

Family: zombie — weapons dealing ×1.1: staves

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
Ocean160161481751361,3801220 %
Battle: Upover, Gortress, Upover300161481851361,3801220 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

Ocean

  • Elements (damage taken): light ×2; fire ×1.5; ice, darkness ×0.5
  • Effects (success rate): 75%: stun, Blunt, Sap, Decelerate; 50%: Dazzle, sleep, confusion; 10%: Charm; immune: Whack, Fizzle, poison, paralysis
  • Actions: Attack 59%, Multithrust 23%, attack + poison 19%. Only once per turn for its whole group: Multithrust, attack + poison

Battle: Upover, Gortress, Upover

  • Elements (damage taken): light ×2; fire ×1.5; ice, darkness ×0.5
  • Effects (success rate): 75%: stun, Blunt, Sap, Decelerate; 50%: Dazzle, confusion; 10%: Charm; immune: sleep, Whack, Fizzle, poison, paralysis
  • Actions: Attack 59%, Multithrust 23%, attack + poison 19%. Only once per turn for its whole group: Multithrust, attack + poison

Items

Story and quests

  • Upover, Gortress, Upover: Stenchurion ×2, Fright knight (once)

Habitat (in-game monster list)

The Gittish Empire · Gittingham Palace · Ocean

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Gittish Empire30% (32% of battles)30% (37% of battles)
Gittingham Palacejoins 11% of battlesjoins 11% of battles
Gittingham Palace – South23% (23% of battles)23% (23% of battles)
Gittingham Palace – East19% (19% of battles)19% (19% of battles)
Gittingham Palace – West19% (19% of battles)19% (19% of battles)
Gittingham Palace – North Lv 1joins 7.6% of battlesjoins 7.6% of battles
Gittingham Palace – North Lv 2joins 8.6% of battlesjoins 8.6% of battles
Ocean, zone 2 (ring)5.4% of battles5.4% of battles

Grottoes (treasure maps)

  • Water, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 96, 293.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Manky mud : 1 ; Partisan : 5.

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