
Stenchurion
They specialise in toxic attacks, and in transfixing all and sundry with Multithrust. Fight them with the light.
Their dream is to bring together walking corpses, ghouls and other undead allies for an all-zombie party of epic proportions.
The essentials
Family: zombie — weapons dealing ×1.1: staves
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| Ocean | 160 | 16 | 148 | 175 | 136 | 1,380 | 122 | 0 % |
| Battle: Upover, Gortress, Upover | 300 | 16 | 148 | 185 | 136 | 1,380 | 122 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
Ocean
- Elements (damage taken): light ×2; fire ×1.5; ice, darkness ×0.5
- Effects (success rate): 75%: stun, Blunt, Sap, Decelerate; 50%: Dazzle, sleep, confusion; 10%: Charm; immune: Whack, Fizzle, poison, paralysis
- Actions: Attack 59%, Multithrust 23%, attack + poison 19%. Only once per turn for its whole group: Multithrust, attack + poison
Battle: Upover, Gortress, Upover
- Elements (damage taken): light ×2; fire ×1.5; ice, darkness ×0.5
- Effects (success rate): 75%: stun, Blunt, Sap, Decelerate; 50%: Dazzle, confusion; 10%: Charm; immune: sleep, Whack, Fizzle, poison, paralysis
- Actions: Attack 59%, Multithrust 23%, attack + poison 19%. Only once per turn for its whole group: Multithrust, attack + poison
Items
Story and quests
- Upover, Gortress, Upover: Stenchurion ×2, Fright knight (once)
Habitat (in-game monster list)
The Gittish Empire · Gittingham Palace · Ocean
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| The Gittish Empire | 30% (32% of battles) | 30% (37% of battles) |
| Gittingham Palace | joins 11% of battles | joins 11% of battles |
| Gittingham Palace – South | 23% (23% of battles) | 23% (23% of battles) |
| Gittingham Palace – East | 19% (19% of battles) | 19% (19% of battles) |
| Gittingham Palace – West | 19% (19% of battles) | 19% (19% of battles) |
| Gittingham Palace – North Lv 1 | joins 7.6% of battles | joins 7.6% of battles |
| Gittingham Palace – North Lv 2 | joins 8.6% of battles | joins 8.6% of battles |
| Ocean, zone 2 (ring) | 5.4% of battles | 5.4% of battles |
Grottoes (treasure maps)
- Water, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 96, 293.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Manky mud : 1 ; Partisan : 5.
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