DQ9 Encyclopedia

Aggrosculpture

Rapace-muraille · no. 184 in the monster list
Everything is read from the game's code, unless stated otherwise

Malicious monsters who batter adventurers with Boom and Freezing Blizzard, and have no real weaknesses to bite back at.

Their wings are where their souls reside, and as long as they remain, they can always be brought back to life.

The essentials

  • Earliest in the story: Oubliette – B4 — 33% (33% of battles)
  • Gives: 2,280 EXP, 132 G, Gold ring (1/32), Skull ring (1/256)
  • No elemental weakness.
  • Has no effect on it: dazzle

Family: demon — weapons dealing ×1.1: wands

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
Ocean220181502201532,2801322 %
Battle: The Magmaroo, Gortress, Upover296181481481432,2801322 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Effects (success rate): 75%: Blunt, Sap, Decelerate, Divine Intervention; 50%: sleep, Whack, Fizzle, poison; 25%: confusion, stun, paralysis; 10%: Charm; immune: Dazzle
  • Actions: Attack 34%, Magic Barrier 27%, Boom 27%, “exhales a chilly breath!” 5.9%, Boom 5.9%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Magic Barrier: if a character can cast spells and an ally isn't fully protected yet; “exhales a chilly breath!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Magic Barrier, Boom, “exhales a chilly breath!”, Boom

Items

Story and quests

  • The Magmaroo, Gortress, Upover: Aggrosculpture (once)

Habitat (in-game monster list)

Oubliette · Ocean · Ondor Cliffs

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Oubliette – B433% (33% of battles)33% (33% of battles)
Oubliette – B519% (21% of battles)19% (21% of battles)
Oubliette – B626% (31% of battles)26% (31% of battles)
Ocean, zone 4 (corners)27% of battles27% of battles
Ondor Cliffs (Starflight Express stop) – to the north of the region, Starflight Express only29% (39% of battles)29% (39% of battles)

Grottoes (treasure maps)

  • Ice, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
  • Ice, rank 6: 20% of visible monsters, 28% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 204, 282.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Gold ring : 3 ; Skull ring : 6.

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