
King crab
They send foes to sleep with Snooze, then snip them silly with their claws. Whistling and the Eyes on Me ability upset them.
Jealous of the slime stack's popularity, they've been considering competing with a three-crab pile-up of their own.
The essentials
- Earliest in the story: Oubliette – B5 — 31% (36% of battles)
- Gives: 2,800 EXP, 146 G, Sleeping hibiscus (1/16), Poison moth knife (1/128)
- Weak to: lightning / blast ×1.25
Family: aquatic — weapons dealing ×1.1: fans
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 270 | 12 | 181 | 235 | 158 | 2,800 | 146 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast ×1.25; ice ×0.75; earth ×0.5
- Effects (success rate): 75%: Whack, Fizzle, Blunt, Sap; 50%: Dazzle, sleep, confusion, stun, Decelerate, Divine Intervention; 25%: paralysis; 15%: Charm
- Actions: Attack 45%, Snooze 27%, “slashes with its claws!” 27%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Snooze, “slashes with its claws!”
Items
Habitat (in-game monster list)
Oubliette · Realm of the Mighty · Ocean · Western Wormwood · Wyrmtail
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Oubliette – B5 | 31% (36% of battles) | 31% (36% of battles) |
| Realm of the Mighty – Exterior 1 | joins 8.2% of battles | joins 8.2% of battles |
| Realm of the Mighty – Exterior 2 | joins 10% of battles | joins 10% of battles |
| Realm of the Mighty – Exterior 3 | joins 9.5% of battles | joins 9.5% of battles |
| Ocean, zone 4 (corners) | 33% of battles | 33% of battles |
| Western Wormwood (Starflight Express stop) – to the west of the region, Starflight Express only | 24% (35% of battles) | 24% (35% of battles) |
| Wyrmtail (Starflight Express stop) – to the south-west of the region, Starflight Express only | 12% (27% of battles) | 12% (27% of battles) |
Grottoes (treasure maps)
- Caves, rank 8: 21% of visible monsters, 29% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
- Water, rank 6: 20% of visible monsters, 29% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
- Water, rank 7: 20% of visible monsters, 30% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood
Internal numbers (game records, one per variant): 258.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Sleeping hibiscus : 2 ; Poison moth knife : 5.
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DQ9 Encyclopedia
Sleeping hibiscus
Poison moth knife